In the year 2001 Polyphony
Digital released a new
Gran Turismo in Japan
which was called Gran
Turismo Concept. While
it may have been a concept
to use the concept name,
the conceptuality of
it resulted in conceptulisation
of the name of the GT
Concept game.
...
Basically this game was
really not part of their
initial (evil, perhaps?)
plans. It came about
after car manufacturers
actually approached
Polyphony, instead of
the other way around,
to ask if they could
make a new game with
their new concept cars
in it to help spread
the word about their
planned automobiles.
PD naturally said no.
Oh wait, i mean yes!
Sorry.
So
Polyphony agreed and
the game was born (not
sure in which hospital).
Later on in 2002 they
released a new version
which was only being
sold in Europe (i was
able to buy a copy too,
because i live in New
Zealand and not Europe
- i don't know how that
works either). This
was called Gran Turismo
Concept: Tokyo-Geneva
2002. Do i need to explain
the name? If you insist;
it included concept
cars from the Tokyo
Auto Show, Geneva Auto
Show and also some from
the Detroit Auto Show,
and was released in
2002. A selection of
94 cars were (and still
are, FYI) available
along with five tracks
to race them on. One
of those five tracks
was having it's first
PS2 outing (noob!),
but was not new to Gran
Turismo (oh, maybe i
shoulda read the whole
sentence first). Have
a read below to find
out a little more.
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RACES |
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If
you're the kind of person
who likes long games
then this one isn't
for you as it can get
finished in under two
hours! And its only
about 10cm long if you
measure the DVD. But
don't let that put you
off. You can still do
the licence tests and
the races with three
difficulty levels, with
some cars having a much
closer race than others.
An incentive to doing
the races and getting
gold on the licence's
is that you win a car
for every race completed.
So long as you finish
first. And by first
i mean before the other
cars, not the
first car to finish
in last place, as that
would be last and not
first last. Well, it
probably will be first
last, but also last
last, but if it is either
first or last last,
then it is still last
and not first.
Free
Run allows you to do
just as it says. You
can do eight million
laps of one track if
you wanted (i'm positive
i wouldn't be able to
sit for that long though,
i'd be too excited to
sit and would be dancing
all around the room
while racing).
If
the thought of licence
tests puts you off then
you might like to know
that this is by far
the easiest Gran Turismo
game in existence. It
is basically meant as
a GT for beginners (like
cwute widdle bubbys
who can't even speakys
yet), although experienced
players can also find
a challenge or two.
This game is roughly
just the arcade version
of GT3. You can even
join the two games together
with super glue*.
*DISCLAIMER:
Neither game may ever
work again if you try
this, be warned; throwing
super glued DVD's around
a field is highly addictive.
TOP
OF PAGE
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CARS |
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Cars
are what this game is
all about. But then
again that's what all
the Gran Turismo games
are about. Hhhmmmm...
But this one is more
so about cars than the
others? Probably. I
think. Maybe... I'm
not making any sense.
But hey, when do i ever!
There
are actually more than
94 cars in the game,
there are over 250 but
that's including all
the GT3 cars which are
unfortunately not driveable
(although you can race
against them). You can
pretend to drive them
during replays, where
you can select another
car other than your
own. Just don't expect
the controls to be very
responsive.
There
are 20 of them below
but if you want to check
out the whole lot then
click
here.
- Ford Ka
- Mazda 6
- Lexus SC 430
- Nissan Skyline R34
GT-R M-Spec
- Chevrolet Corvette
Z06
- Volkswagen Golf GTI
- Mercedes-Benz SL 500
- Jaguar S-Type R
- Audi RS4
- TVR Tuscan Speed 6
- Daihatsu Copen
- Pontiac Solstice
- Nissan Z33 350Z
- Suzuki GSX-R/4
- Hyundai Accent WRC
Rally Car [race car]
- Honda Mobil 1 NSX
JGTC [race car]
- Nissan Pennzoil Zexel
R34 GT-R JGTC [race
car]
- Toyota Esso Ultraflow
Supra JGTC [race car]
- Audi ABT Sportsline
TT-R DTM [race car]
- Ford Falcon XR8 V8
Supercar (Tickford)
[race car]
TOP
OF PAGE
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TRACKS |
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As
slightly mentioned way, way,
WAAAYYYY up the top
of this page, there
are five proper tracks
in GT Concept and one
bonus track. All but
one of them have been
in Gran Turismo games
previously and they
all have improvements
from their last outing
in either GT1, GT2 or
GT3 (GT Zero doesn't
exist). They are mainly
visual enhancements,
but they all look much
more realistic now and
that only makes for
better replays, realism,
realisticness, realization,
reasoning and razzamatazz.
Midfield
Raceway
- Was last seen in GT3
and improvements to
the track surface such
as more tire marks have
been made (so don't
let the Police tell
you that you aren't
improving the surface
of the road with those
tyre marks you just
left!). Now the most
realistic looking track
in replays. Well, not
now now, but
then now.
Tokyo
R246: Akasaka
- Was last seen in GT3
and like Midfield it
has more tire marks
on the track surface
making it look extremely
realistic also. Apparently
there is a new car outside
the Honda building on
the main straight. There
is a high chance it
could be a Honda, but
don't quote me on that.
It may be a Mazda pretending
to be a Honda.
Swiss
Alps
- Was last seen in GT3.
Noticeable improvements
are on the wooden bridge
you cross over at the
halfway mark it now
has white signs on the
bridge ends so that
you can tell where the
edge of the bridge is
without smashing into
it like many of you
probably have. I haven't.
I'm too good for that.
Too good. Never hit
it. Nope... *cough*
Tahiti
Maze
- Was last seen in GT3.
To be honest this track
is absolutely perfect
as it is so i haven't
really noticed any improvements
but there must have
been some because it
too looks much better
now. Maybe its in daylight
now. Actually no, its
always been daylight
on this track in prior
GT games, i musta just
had my eyes shut. :(
Autumn
Ring
- Was last seen in GT2.
All i can say is that
it's about time it returned
(and i just did). Here
it is under the power
of PS2 and by George
has it made the transition,
from PS One to PS2,
well or not! It's also
the most 'interactive'
out of the five tracks.
The usual brake markers
etc can be hit and flown
into the distance, but
this track (a first
for Gran Turismo) has
moving ground... in
a way. If you drive
on the grass under the
trees which are browning
in the Autumn wind,
the leaves lying on
the ground will fly
up behind you - the
faster you go the higher
they get! Looks really
good in the replay!
Toyota
Pod Track
- A little tiny track
for little tiny cars
in a little tiny race
with huge manmade hills
to climb each lap.
A
race is pointless without
a replay. Just like
doing your hair without
a mirror. Having a Big
Mac without the buns.
Yes without no. And
so on.
For
more information on
the tracks please click here.
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