Back in the GTSC's heyday (not
Hey, Day!) i used to get
a massive amount of e-mails
(at least 7 every ten
years) and even had a
feedback form on the site,
which may come back one
day when i entice it with
some sort of fake bait.
Like maybe twenty million
people absolutely busting
to add feedback and no-where
easy to do so. Yeah, that'll
work for sure.
Below
are some of the e-mails
that for some reason
i put on the website.
Well, i know what the
reason is, but i'm not
going to tell you that
the reason is because
the people wanted other
people to see what they,
as a person, wrote so
that other persons not
themselves could read
what only people
can read. Spiders have
too many eyes, and sloths
are too lazy. Don't
get me started on dodos,
there's a good reason
they are extinct. I'd
tell you, but then you'd
know.
Anybubbles, this was (and still
is if you want...) the
place that you can vent
off steam, praise things
(this site, Gran Turismo,
the god of Skittles),
ask publicly for help
with something or anything
else that comes to mind.
To get an e-mail here
simply e-mail me and
i'll put your e-mail
up on this page for
you so that others can
read the e-mail that
you e-mailed me with.
|
bobwood
(Pagani Zonda C12S
7.3) |
|
-
1028 hp
- 50 shot nitrous
- Aero turned all the
way down
- Suspension lowered
- Gears tuned for 8000-9000
rpm band
My fastest speed
to date has been 325 mph.
Fastest 1/4 mile:
0:07.778 @ 198 mph
Top speed (my guess): 360 mph
Time around Nurburgring: 7m 24sec
Right
now i have my suspension
set like a wet noodle,
very soft springs and
hard shocks so that
it can take the bumps
on Circuit de la Sarthe
and hold the bank on
the Test Course. She'll
spin them in every gear
WAAAAY past 200 mph
if i canned it with
nitrous out of the hole.
Its got the Ford GT
wheels from the wheel
shop. Its hard to believe
i know but make one
yourself, those cars
are fast bricks.
GTSC:
You didn't
specify a specific page
in the feedback form,
so plomped this in here.
The Zonda certainly
sounds very quick!
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|
-anonymous-
(Car submission) |
|
Is
it okay if I sub mitt
2 new cars by making
them called the Toyota
Loctite Tom's Supra
2000 and 2001. If so
I'd like them red on
the back, should say
Loctite on the sides
and 2 words saying loctite
on the bottom back in
white, I'd like them
to be number 88 &
89, and should be the
same car body like the
Castrol Tom's Supra
2001. Number 40 is the
2000 and #41 is the
2001. And both of them
should have Zent. For
the 2001 one it should
dave red and purple
and they should have
a picture like the one
on the Castrol Tom's
Supra 2001.
GTSC:
Thought this
might be better here,
rather than the My Wanted Cars
page - unless these
are actually real versions
of the JGTC race cars!
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|
colin
(Page request) |
|
on
granturismo3 my most
powerful car is the
suzuki escudo and that
was 1881bhp,on granturismo4
i can only get it to
1070bhp and it is slower
to,so my most powerful
car now is the nissan
r92cp race car 92 and
that is still only 1215bhp
so could you start a
page on the most powerful
cars in granturismo4
to compare power with
other people and see
if anybody has any more
powerful cars.thank
you very much.
GTSC:
Hmmm. Not a bad idea,
but as far as i know
all the cars in the
game can get about the
same max hp level which
means the horsepower
of your Nissan R92CP
is more than likely
quite common.
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|
Kozam
(Prize car help
needed) |
|
Howdy,
what race must I enter
and win to get the Sauber
Mercedes C9? I'm trying
to get the fastest lap
at Nurburgring. So far
I have done a 5:51 in
a Nissan R390, but do
not know the track all
too well. Are there
F1 cars in GT4?
GTSC:
I may be wrong, but
i think you win the
car when you finish
the F1 championship
(which answers your
other question, yes
the F1 cars are in the
game - to win one you
have to get first place
in the 24h Nurburgring
race!).
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|
-anonymous-
(GT4 rocks!) |
|
GT4
rocks! can't stop playing
it. but where is spa-francorchamps?!
best road course in
the world deserves to
be in the best game...
GTSC:
I wholeheartedly agree,
Monza should be there
too (along with the
old version with less
chicanes!).
EDIT:
Well well, looks like
both tracks made it
to GT5! :D
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|
Mustang-man
(GT4's cheating
AI cars) |
|
They
really annoy me. I consider
it by far the worst
part of the Gran Turismo
games (mainly GT3 and
definately GT4).
For example - in
the (Japanese Events) 80's Festival and 90's Challenge
races you should be able to race the same car
the AI use in the race and still have a chance
of winning. But no. If you want to win you have
to upgrade your car (okay, so maybe this is the
point of the game, but i'm seriously
bad at tuning cars) - and a huge power upgrade
is needed because they absolutely fly away on
the straights, even if you are using the exact
same car as one of them AND in the slipstream
of a car.
The best racing in
Gran Turismo i've ever had would be in the bottom
Event Generator in Gran Turismo
2, and in the whole of the Polyphony Digital
Cup championship in Gran Turismo 3.
The
former is easy to explain
why it was so good -
the game chose five
opponents (which were
picked on how close
a match performance
wise they were to yours)
and five tracks (which
the game thought would
suit your car) and then
let you race. To say
there were plenty of
close and fun races
would be an understatement
for sure.
The latter is also
easy to explain. NO CHEATING AI CARS!
In the PD cup all cars were racing as they should
be - without any 'catch up' or 'slow down' assistance
at all which meant you could really see what each
car is truely capable of. People all over the
world have loved this championship event for this
same reason (they have effectively ruined this
championship in GT4 because instead of each race
being 30+ laps and half an hour or more of racing,
the laps are now about 5-7 and hardly take any
time at all).
Polyphony, the assisted
AI really does ruin the fun of racing in Gran
Turismo - PLEASE get rid of it in GT5, otherwise
i suspect there will be more people defecting
to competitor games (and if the Skylines sound
better in other games then i might do the same).
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|
zrda1
(Settings help needed) |
|
i
need a good setup for
a formula 1. can not
get 1 1/2laps without
tires going red. any
help would be appreciated.
my best lap time is
5'55:663 in the formula
1 (at the Nurburgring).
GTSC:
If there is anyone who
can help zrda1 then
you can email
him here.
Or just send in a submission
for this page so that
you can help others
too.
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|
Lentard
(Top speed) |
|
I
got a top speed of 269MPH
out of the Toyota 1
million dollar car
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|
funky
(Real life conditions) |
|
Hello :) well what
i'm going to say is weird, while i was playing
this game... i thought that it would be nice if
we can drive those cars in roads containing highways
or in downtown.. i mean a free run or like a test
drive.. it would be nice. thank you
GTSC:
I agree, that would
be quite awesome. Maybe
they could make a special
Gran Turismo game just
like this! With the
ability to load up your
GT4/GT5 garage and use
those cars.
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|
Nathaniel
(GT4 tuning experiences) |
|
I'm learning quite
a bit... It helps to be a little patient
and read the description given at the bottom of
the screen (I love quick answers!!)
If the car was a
purpose built race car, the spring rate is usually
spot-on. You want softer springs for sport
tires, as the harder compound tends to bounce
more then slicks.
One of the first
things I'm doing is reducing the Bound (5-6 seems
to be working best for me), leaving the Rebound
as is (8). The description actually calls
for 2-4 times more rebound then bound, but I'm
getting better lap time with 5/6 & 8 respectively.
You may also get a slightly better tire life with
a lower bound (tire moving up).
I've only slightly
played with the camber/toe settings. I've
learned (over the years with the previous installments)
that 2.0/1.0 camber (front/rear) and 0 degrees
toe angle is best for the tire life. (Formula
cars don't count with the toe--usually max rear
toe angle). Toe angle (Positive, I think)
at the rear helps the car turn: the back of the
tires are closer then the front, so under cornering,
the outside tire is acting like the rudder of
a ship, pointing the car into the corner.
Again, I've not extensively tested it, so I can't
offer much advice for 'proper' race set-up here.
For really high powered
cars on rough surfaces (i.e. Hong Kong), I like
to set my gear ratio to the max, so that I get
a smoother transfer of power through the wheels
to the ground (minimize the gear changes).
I'm sure I could get better performance leaving
it otherwise, but it helps take care of the tires
better. It's still a work in progress.
I've been playing
with the computer controlled settings lately.
Don't have much to say about it as of yet other
the try increasing the settings for the really
high-powered cars. The real secret is test,
test, test. Play with a couple of settings,
drive it at a track for the life of the tires.
Adjust and see where it takes you. Not only
do you get a better feeling for the car, but learn
the track really well.
For instance, I really
sucked at Infineon (US cars only) and Hong Kong
until I tested. I just couldn't compete
with the other cars at Infineon (was driving a
new GT500, tweaked, tuned, etc). They were
blowing me away. I ultimately won the race,
but only due to NOS. I finally gave up on
the GT500 and invested in a Panoz. Definitely
the best US car to choose from. I love the
GT500, but I've been unable to get a good balance
on it or dial out the massive over-steer you get
in bumpy conditions.
At Hong Kong (Professional
World Championship, 3rd race I believe), I was
more concerned with tire management. Medium
fronts and super-hard rears. I had to raise
the ride height drastically, soften up the springs,
shocks, and anti-roll bars, and play with the
computer settings. I was getting roughly
16-17 laps out of 'em; unfortunately, it's an
18-lap race. I was doing a wonderful job
of holding them off (they pitted around lap 14)
until the last 2 corners of the last lap!!!
I instinctually took a defensive line, ran that
first car into the wall, and low-and-behold, there
was another car waiting behind him!!!! ARGH!!
All that work and I only took Silver! Oh-well,
learning experience.
Right now, I'm half-way
through the Pro World Championship (just finished
the Yosemite race, can't remember the name).
A little intimidating at first, but, again, with
proper testing, I found a wonderful set-up that
worked. I finally decided to make it a 2-stint
race (first one so far), and was met with a wonderful
surprise at the pit-stop---the ability to change
tire compound, choice to fuel or not, and even
change drivers (to the B-Spec)! And there
were actual people changing the tires! I
guess Polyphony listened to our complaints!
Anyway, that's where
I'm at currently. Hope it's helpful.
I'll keep you posted as I figure other things
out. BTW--invest in the GT4 Wheel by Logitech
if you haven't already. It's worth the $150--every
penny of it.
Nathaniel Eubanks
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|
Rick
(GT4 Prologue) |
|
Hi mate, can you
please tell me if the Passcodes can be entered
onto the net, as I have heard there is Time Trial
table to place your best times, or will this not
happen to GT4 is released in the autumn.
On GT3 where can
I also enter my best times. I look forward to
your reply.
Cheer Rick.
GTSC:
Sorry mate, but i had
to put your e-mail on
this page as you never
gave me your e-mail
address so i could reply
back!
I'm not too sure about the passcode thingy as
i've often wondered what it is there for myself.
My theory is that it is a way of proving your
lap times (i.e. all the numbers etc could stand
for a certain car, track, car modifications and
lap time) other than screenshots or sending off
your memory card with replays. Where do you send
the passcodes? Not sure - probably to the official
GT4 website/server thingy or something (when the
game comes out). Hopefully we'll get an answer
soon!
If
your GT3 lap times were
done without TCS and
ASM, and not by a race
car, then you can send
them to me via e-mail
(bottom of the page)
and i'll throw them
on the site. Take a
mosey at the GT3
Track Records page
too. If you DID use
TCS and/or ASM and a
race car then you could
try www.racing-line.org
(edit: Which no longer
exists...).
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|
-anonymous-
(Gran Turismo
Series) |
|
The
Gran Turismo Series
is the best driving
simulation ever...!
Enough said! i love
driving all the beautiful
cars in gt3 and i am
looking all the time
for when the new gt4
will get released so
that i can buy it immediately
I'm still an avid fan
of the 1/4 mile in GT3,
and i patiently (well,
not really...) await
the onslaught of GT4,
so i can get cracking
on the
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|
JPvan1962
(Long live Gran
Turismo...) |
|
Hey
bro, you've got a pretty
nice site going here.
Keep it up! What I have
to say may fall under
numerous categories,
but I don't care. There
are things about previous
games as well as the
much anticipated 4th
installment to this
wonderful franchise
that I would like to
discuss.
First
of all, I'd like to
give a little disrespect
to anyone who chooses
to hate on japanese
automobiles. If you
hate "ricers",
this is obviously the
wrong game for you.
You should go back to
toys-r-us and buy a
copy of 18 wheeler if
you feel like being
such a Honkey. The game
is focused upon the
simulation of skilled
driving, not the repeated
slamming of each gear,
hitting the "NOS"
and proclaiming victory
after a quarter mile.
Japanese automobiles
were made to perform,
which is why they have
grown so popular around
the world in such a
short time. Oh, and
before I forget, most,
if not all of the development
team is japanese, which
is why you didn't see
stangs and other V8
muscle cars until GT4.
Don't get me wrong,
I have much respect
for american muscle,
because I'm open minded,
but my taste lies with
japanese machinery.
American muscle cars
can spank a lot of imports
in the quarter mile
indeed, but can they
take a lap around the
track without spinning
out?
I
currently own a turbocharged
99' honda civic coupe,
that can more than hold
its own, and handles
like a dream due to
extensive tuning, yet
I don't have a 1/4 mile
time, because i believe
true racing involves
more than just an insane
amount of horsepower.
That is why Gran Turismo
is such a great simulator.
I can take a GT-R, tune
it to the extreme, whip
around a track, and
set a record time. Then
take a Type R integra
or Civic Type R and
challenge that time.
I love the concept of
tuning this game offers.
GT3
is the only video game
I own for the PS2. I
don't play games much,
but when it comes to
GT3, I don't think I
could get sick of it.
The latest thing I'm
into is drifting. I'm
in the process of selling
my civic, to buy an
S14. A style of driving
which requires nothing
but skill. which leads
me to my most passionate
suggestion to Polyphony
Digital, PUT DRIFT CARS
IN GT4!!! I cant think
of a better way to boost
sales even more, than
to have Blitz's 4 door
GT-R, or Nobutero Taniguchi's
HKS S15 available as
a prize cars in GT4.
To my knowledge, the
physics engine is amazing
in GT4, so why not capitalize
on this improvement?
I already have at least
15 replays saved from
GT3, where I'm drifting
perfectly in Trial mountain
II's "Touge like"
drift corners. I don't
like to toot my own
horn, but I'm freaking
amazing when it comes
to drifting in GT3.
(if i only knew how
to download my replays,
I'd have proof!).
On
another site, I browsed
the supposedly complete
car list for GT4, and
I saw RE Amemiya's RX-7
race car, and Veilside's
version of the toyota
supra. If only this
were true, the game
for me and the tuner
culture alike, would
be complete. Yes there
are those who hate big
gaudy wings and excessive
aero kits, but when
you ignore those body
kits APC and ground
designs make, you'll
notice JDM kit makers
like C-West, Veilside,
Vertex, and DRFT make
functional aero parts.
Wings that improve handling
on any car, front bumpers
that actually force
air to the intercooler,
and underneath the car.
I only wish that Polyphony
could incorporate these
aspects of tuning into
the game, it would be
an unstoppable franchise.
People like me wouldn't
have to settle for games
like tokyo extreme racer,
or NFS underground.
All
in all, I'd just like
to say that no matter
what type of car you
admire, don't hate on
something else because
its different. If i
had the money, I'd have
cars from around the
world overflowing the
biggest garage imaginable.
Why, because I'm the
type of person the creators
of Gran Turismo were
thinking of when they
released each game,
a true car enthusiast.
My fire may burn for
japanese autos but,
I still have a passion
for anything that's
fast enough to get me
arrested or killed in.
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|
brentsk3
(Muscle cars) |
|
I
love the site! I was
just checking if the
muscle cars like the
Challenger or the Cuda
didn't suck on GT4 like
they did on GT2. A Hemi
Challenger is my dream
car and I got kinda
ticked of when they
put a 288 horsepower
3-speed Challenger on
GT2.
But, now that I have
seen on your car list that they have a Cuda 440-6pack
on GT4, so that makes me look forward to GT4 a
whole lot more now.
Maybe the Challenger
is a 440 too or maybe even a 426 HEMI.........
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|
williamanderson89
(Car damage in Gran
Turismo) |
|
Oh and by the way,
it looks like everyone needs to be told this:
IF YOU WANT LOTS OF CARS ON GT3, YOU CAN'T HAVE
CAR DAMAGE!!!!!!!!!!!!!!!
Most manufacturers
would rather their cars weren't damaged, but in
one shiny piece. Therefore, unless you want to
lose cars like the Pagani Zonda, and the Lamborghini
Diablo JGTC (yes there is one, though the body
isn't on the European version [it is on the American
though] get an Action Replay MAX or XPort NOW).
I've had my say now
so
Thank you
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|
nucesone
(Settings for the
Toyota Sprinter
Trueno GT-apex S.S.
version) |
|
Hey
what's up. Since the
new GT4 is coming, i'll
give out one off my
little tuning techniques
for handling for the
the gods. Ha ha ha,
yeah any way this is
mostly for the Sprinter
Trueno GT- apex S.S.
version.
Spring rate: 9.0
/ 15.0
Ride height: 110 / 86
Shock bound: 4 / 8
Shock rebound: 4 / 8
Camber: 3.5 / 1.0
Toe: 1.0 / -0.5
Stabiliser: 2 / 6
Brake balance: Anything your heart desires
Downforce: 0.24 / 0.41
LSD initial: 0 / 5
LSD accel: 0 / 60
LSD decel: 0 / 60
Gearbox:
Anything you want
ASM: 0
TCS: 0
GTSC:
E-mail nucesone: Click here
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|
car_customizer_3
(GT3 ROCKS!) |
|
I
like Gran Turismo 3
a lot and cant wait
till GT4. I would like
it if GT3 had Ferrari's,
Porsche's and Lamborghini's
but i cant complain
that GT3 doesn't have
that many cars because
GT3 has 250 of them
and if you compare it
to the Need for Speed,
that's a lot of cars
and so i wouldn't expect
those famous Italian/German
manufacturers.
And
I've noticed that you
worked pretty hard on
your Gran Turismo 3
and i want to know how
long you've been doing
this. I just started
a new game about a week
ago and I'm only 30
percent done (approximately).
though i just got the
F094/S by beating the
Polyphony Digital Cup.
I've just started the
dream car championship
in professional and
I'm doing pretty well.
And i also agree
with the guy that said that there should be a
BMW M5 because i've never seen a modified BMW
in the GT series. But then again, GT3 has enough
cars already. I've also heard that on GT4, you
can test drive the cars that you want to buy before
you buy them.
I'm looking forward to it.
GTSC:
I've worked on my current
GT3 save for about two
years now i think and
if i start a new game
it will be on another
memory card because
i don't want to lose
all the work i've done
in my current save!
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|
el.psycopatch
(1/4 Mile settings
for the CTR2) |
|
Spring rate: 11 /
8
Ride height: 91 / 86
Shock bound: 6 / 8
Shock rebound: 4 / 4
Camber: 0 / 0 Toe: 0 / 0
Stabiliser: 2 / 1
Brake balance: 24 / 24
Downforce: na / na
LSD initial: 19 / 19
LSD accel: 44 / 45
LSD decel: 29 / 39
Gearbox:
1st: 3.740
2nd: 2.535
3rd: 1.858
4th: 1.428
5th: 1.150
6th: 0.971
Final: 3.214
Auto set: 30
ASM: 0
TCS: 0
VCD: 40%
Tyres: Super soft
You must start in
the second gear for more grip. This setup is for
a fully tuned RUF CTR2 with 863 hp. In GT3 with
this setting i've make 0:09.015 on the 1/4 mile
raceway.
I love your website,
it's the best for the GT games. (sorry for my
english, i'm just a french fan of GT). ciao
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|
wolf_chaser_58
(Breakout point
at GT3's Laguna
Seca) |
|
You said to e-mail
yah if somebody knew of a breakout point not listed.
Well it's in Laguna
Seca (was in GT2, think they would have fixed
it by now) anyways when you start the race turn
around and go back as far you can then head towards
the finish line; keep going, should be "corner"
on the far right.
Not too complicated
but took me awhile.
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|
kupizza
(BMW M3 wanted) |
|
Hey man what's goin'
on.
Throughout the Grand Turismo Games they have had
all the "performance models" of all
the dealerships. For example; Ford and the SVT
Cobra R, Chevrolet and the Z06, and Audi with
their S4. What makes me mad is that there is no
"performance model" for the BMW.
In
GT2 they had a lot of
models, but none of
them were acctually
racing models. In GT3
it got worse. They only
had the 328i which is
just a regular 3-Series;
nothing special. What
would be so increadanly
unbelievable would be
if they put the M3 into
BMW. It just seems so
odd that they would
put BMW in the game,
but put one of the lowest
performing vehicles
in it.
Unlike the M3, it
was made for racing and the track. The best models
were from 1995 to 2003 so they could have a wide
variety.
I would really appreciate
it if you could bring this topic up to whoever
could create it.
Thank you so much for you time.
GTSC:
Looks like you got your
wish mate!!
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|
turtlebob
(Break out of the
Test Course) |
|
You can get out at
Test Course. Get the Escudo, set the downforce
on the back max, on the front min, traction control
0, and ASM 0. Stretch the gears as far out as
possible, do all that in settings for the car.
The escudo rides
a wheelie. Go down the backstretch, full speed,
and ram the wall in the 3rd corner of the track
as soon as you get there. It's very, very hard,
but it can be done.
I did a lap in 20
seconds there one time because my car went through
the breakout and came back on at the start-finish
line. Once you get out there the car does like
2,000,000 mph or something but it froze my game.
It takes a few tries but is possible.
thanks for reading,
turtlebob<><
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|
Andy
R (Drag racing with
yourself) |
|
Here's
a fun tip for those
of you that are dying
for a side by side drag
racing experience in
GT3.
Take a handful of
your cars (setup for 1/4 mile) and start your
run. Instead of launching, do a burnout (for the
amusement/ realism factor) and move into the left
hand lane (over the middle lane divider). Then,
reverse your car back so its fairly much on the
line and wait for a preset time to arrive i.e
20 secs after the timer starts, and launch as
this time comes up.
Run as fast as you
can and then save this as a ghost. Do this with
a whole host of cars/ settings and then you will
have a field of vehicles to race against when
next you want to run your car down the 1/4 mile.
Just go in and load one, wait for the 20 sec's
(or more/less if you want a handicapped start)
and then go for it.
This is quite fun
as the replay shows two cars (even though one
is a transparent ghost) and can truly show differences
in traction, torque/ power delivery etc. due to
a realistic side-by-side racing experience. When
the replay comes up, experiment with some camera
views, I personally like watching a similair car
with the side window view as it attempts to outrun
me
The only real downside
is that the data logger won't show anything due
to the time lag. But this is barely a problem
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raed30000
(Dear Mr Yamauchi...) |
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Please, please, please
could you do this itsi bitsi tini litle thing
for America for the President of the United States
- please could you insert this car into the game
in the name of justice and freedom and independence,
in the name of....
Oh well please put
a Chevrolet Lumina Z-34 Sports Limited Edition
- two doors and a very cool paint job i'm about
to describe.
It might sound dumb
but when you're done you'll be surprised.
All right make it red, with silver Viper signs
you know the head of the snake at each rear end
right behind each rear weelan in the rear wind
shield some ventilation engine cooling cut stripes
in the hud of the car like in a Viper GTS-R Concept
make the hud black,a very long tail colored black
also. If i'm asking too much just put the car
colored red ok?
Remember. Chevrolet
Lumina Z-34 Sports Limited Edition with two doors.
Thank you very, very, very much.
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raed3000
(How do do wheelies) |
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You can do this in
almost all the cars in GT3 A spec.
These are some cars i have tried it on - the best
for this is;
1. Suzuki Escudo
Pikes Peak Version.
2. Gillet Vertigo Race Car.
3. Chevrolet Corvette C5R.
4. Mercedes-Benz CLK Touring Car.
5. Ford GT40 Race Car.
6. Calsonic Skyline.
7. Nismo Skyline.
8. Panoz Esperante GTR-1.
9. Castrol Tom's Supra.
10. Any car with horsepower over 850 hp.
Allright with any
of the cars above at it's maximum go into the
vehicle settings and make the following adjusments.
Tyres: Super Soft racing front and rear.
Suspension: 4.0 & 4.0.
7 all 0 allboth.
Brakes: L9front & L9rear.
Final gear: 48
Auto: 3.012. (you should be left with 1. 4.604,
2. 2.888, 3. 2.014, 4. 1.485, 5. 1.156, 6. 0.875)
Downforce: 0.38 front - 1.08 rear.
ASM: 0.
TCS: 0.
VCD: 10%.
Go to the Test Track
and accelerate. Your front tyres should start
elevating at about 230 mph. You could be impressed
because the first time you do it you can gain
up to 1,000 mph, the rest will be 450 mph - 550
mph.
First do it with the Escudo Pikes Peak and when
you memorise it you'll get the hang of it and
then you can do it with almost every car.
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-anonymous-
(Let me talk about
cars...) |
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I'm
sick of all you people
bitchen 'bout GT3.
To answer why there
aren't any Ferrari's,
Porsche's, or Lamborghini's
in the Gran Turismo
series is mainly because
of games like Need for
Speed.
Need for Speed (produced
by Electronic Arts) has the exclusive rights to
use the Porsche name and models in its game, and
I am pretty sure it also has the rights to Ferrari
and Lamborghini. You people should be happy that
Gran Turismo at least made an effort to give you
the next best thing with RUF which is essentially
a Porsche modifier.
To
handle complaints about
the cars handling, I'd
say it is about as accurate
as you can get when
you consider you are
using buttons as opposed
to a steering wheel
and pedals. Keep in
mind that the game is
so accurate that car
manufacturers make requests
to the makers of Gran
Turismo to include certain
cars in the game because
it has been known to
drastically increase
sales.
In
response to the small
number of cars in Gran
Turismo 3 you have to
understand that they
were working on a limited
time scale, and an entirely
new platform. Gran Turismo
3 was one of the first
games to harness the
full potential of the
PS2. It also took approximately
two weeks to design
a single car in GT3,
as opposed to the one
day it toke to make
a car in GT2. Taking
that into consideration
I fell that the two-hundred
some cars in GT3 is
quite a bit.
I'm also sure that
you can now understand that making realistic car
damage would most likely push the PS2 to it's
boundaries, as well as drastically increase the
design time for making the game.
As far as you can
expect for GT4 I am sure it will likely include
much more cars with the absence of such a constricted
time line, and even better graphics since they
have experience with creating games for the PS2
by this time.
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pogood
(My opinions) |
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Aloha
- first of all - THANKS
FOR THIS SITE!!! I truely
enjoyed this.
Most of your opponents
seemed to forget that
GT is not only A-Spec
but it also had some
fabulous predecessors.
They're worth coming
back to PSX!!!
I
used to play the first
GT - I learned there
how difficult it is
to win some cash and
get better parts or
car - and it is something
I still love and do
(I didn't sell my PSX
when I bought PS2 -
Bull's Eye!!!) GT2 was
not this good - even
with more cars - it
was all too easy for
a long period of playing.
Too much money, too
many cars in a garage,
less fun.. I am lucky
that the guys @ Polyphony
have changed it a bit.
No matter that I spent
nearly four years playing
it. I deleted the memo-card
and started again and
again.. GT3 is different
- first of all the cars
seems too slow. In GT2
when you were driving
100mph - you felt like
you were driving 100mph
in the real world! In
this game you feel 45-50
NO MORE! I agree graphics
is TOP QUALITY (I can
only compare this to
WRC II) but it is a
step backwards comparing
to GT2. The dynamism
was compromised in favour
of graphic bull-puckey.
My problem No.2 is
handling - in previous games when you changed
brakes to racing ones and used them in a corner
you were instantly in the spin. Here it takes
some time. Why so??? Pity - I feel it like I was
playing via Infrared controller instead of steering
wheel.
But still - they
are only a few GOOD GAMES for PS. 1) GT. (all
parts) 2) WRC II - so much better then the first
WRC and previous Colin's that it is a totally
a New Age game. And what is great - they have
exactly as many polygons as in GT3 but you can
still feel the speed.
See
you on the Laguna Seca
:-)))))
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