"I'VE BEEN WAITING NINE YEARS FOR THIS SITE TO BE UPDATED AGAIN!" - A RANDOM FORZA FAN
GRAN TURISMO 1
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GRAN TURISMO 2
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BREAK OUT HELP

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GRAN TURISMO 3
ABOUT == 1/4 MILE RECORDS == 1/4 MILE TUNING GUIDE == BREAK OUT HELP == CAR LIST == CAR SETTINGS == ENDURANCE RACE INFORMATION == LICENCE TEST INFORMATION == MUSIC LIST == MY FAVOURITE CARS == MY GAME STATS == MY NISSAN SKYLINES == PRIZE CARS == TIME TRIAL RECORDS == TRACK INFORMATION == TRACK RECORDS

GRAN TURISMO 4
ABOUT == 1/4 MILE RECORDS == 1/4 MILE TUNING GUIDE == ALL THINGS GOOD & BAD == BATTLE OF THE RED CARS == BREAK OUT HELP == CAR LIST == DRAG CAR BUILDS == DRIFTING GUIDE == ENDURANCE RACE INFORMATION == LICENCE TEST INFORMATION == MUSIC LIST == MY GAME STATS == NURBURGRING CHALLENGE == PRIZE CARS == SECRETS == TRACK INFORMATION
GRAN TURISMO 5
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GRAN TURISMO 6
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GRAN TURISMO 7
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GRAN TURISMO CONCEPT: TOKYO-GENEVA 2002
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GRAN TURISMO 4: PROLOGUE
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GRAN TURISMO SPORT
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GRAN TURISMO 3 BREAK OUT HELP
Polyphony Digital are an excellent group of developers/programmers but even they sometimes make mistakes, and little 'gaps' in the programming of some tracks leads to an elite group of people known as 'The TBO's' (The Track Breaker Outers) trying to find those 'gaps' by ramming into the corners in wall with high powered cars in the hope of getting the car to go through the wall and out into the scenery. Well, 'The TBO's' don't really exist, apart from in my imagination. And entry to my imagination is via invite only. Sadly, i don't even have an invite. :( Wait, how does that work?

All the successful track break outs done in GT3 will feature on this page. The failed ones won't, simply because they didn't work so what's the point? All of the following are achievable without using hybrids, and the instructions and pictures should help you break out too. If you cannot do it, even after reading the instructions and looking at the pics then drop me an e-mail and i'll help you out with it. Bear in mind, the game has to be turned on to be able to break out of the track - that could be a cause of difficulty otherwise.

Incredibly detailed orange arrows in the pics indicate the location to hit.

Recommended cars: Polyphony 001 (FO94/S), Toyota Altezza LM Race Car, Toyota GT-One Race Car, Mazda 787B, Suzuki Escudo Pikes Peak Version, fully upgraded Nissan Skyline GT-R V-Spec (R34)
Recommended mode:
Free Run (Arcade Mode)
Recommended snacks: Pringles Sour Cream and Onion, Dr. Pepper and some sort of hard boiled lollies. Great, now i want all three. :|

QUICKLINK
MONACO
SEATTLE CIRCUIT II
SPECIAL STAGE ROUTE 5 & ROUTE 5 WET
MONACO

First break out point
1. Go around the track to turn 3 (the sharpish right turn where it starts going downhill).
2. You should take this corner as fast as you can so that you carry enough speed to break through the wall down the hill on the left, at turn four. If you're corner counting.
3. Instead of turning right (which goes down towards the hairpin) do something different and keep left as close as you can to the boundary wall, WITHOUT rubbing on it. You should be going well over 200 km/h by now. And have at least two Police cars chasing you.
4. If you hit it right (aim for the small gap) then you will just fly (well, drive) straight through it. The Police won't follow, they'll head back to HQ and watch it on the news.
5. Be aware that this may take AGES, so do not give up.
6. A good car is the Toyota Altezza LM Race Car.

Second break out point
1. When you get to the tunnel floor the accelerator and do not brake at all. No matter what your brain tells you to do. Closing your eyes won't help, be brave.
2. When approaching the sharp left hand turn while going down the hill after the tunnel, have your car 'grazing' along the wall on the right.
3. You'll now be aimed at the corner of the tire wall after the back straight. Where the pointy orange arrow is pointing.
4. Once you hit it you should get through to the inside of the track but if not then try with more speed and determination.

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SEATTLE CIRCUIT II

First break out point
1. Go around the first and second corners, then floor it and start heading up to the start/finish line. Try to get a really fast exit from the first two corners.
2. Keep to your right (alongside the wall, but not touching it - it has cooties).
3. When you are getting closer to the end of the straight get right alongside the wall on your right (without touching it at all) and smash into the 90° wall.
4. It will take a few tries but you will eventually get through. I hope i explained it well enough, i typed all this with my eyes shut (not really, but it would have been awesomer if i did).

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SPECIAL STAGE ROUTE 5 & ROUTE 5 WET

First break out point
1. Go to the last corner (turn 11 - not that it tells you that in game), and once there turn around and race full bore into the pits. Remember to change up gears, not down.
2. When you are nearly at the exit of the pits at the other end, start going left and aim for the tyre wall at the end which joins with the boundary wall.
3. If you were going fast enough it should get you out of the track. If you go too fast then you should have removed the flux capacitator first, as you've now gone back in time.
4. This way takes you to the inside of the track.

Second break out point
1. This time go into the tunnel (turn one) and go about halfway through it.
2. Then pull a handbrakey (for style points) or just turn around (if you're a boring driver) and race full bore again into the pits.
3. When you are going up the rise near the pit exit at the other end you should be sticking to the wall on the right.
4. Then, once again, aim for the part of the tyre wall which joins the boundary wall.
5. Once through this should take you to the outside of the track. If it doesn't, call your driving instructor and tell him/her that they failed at their job. Or just try again. 8-)

If you've ever broken out of a track which is not listed here or you got out of a track which is listed here, in a different place than i have listed, then please tell me about it via the e-mail or Facebook link below! Right now! Yeah cool!

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