"I EAT GRAN TURISMO FOR BREAKFAST!!" - SONY PS1, PS2, PS3, PSP
GRAN TURISMO 1
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GRAN TURISMO 2

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GRAN TURISMO 3
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GRAN TURISMO 4
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GRAN TURISMO CONCEPT: TOKYO-GENEVA 2002
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GRAN TURISMO 4: PROLOGUE
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GRAN TURISMO 4 TRACK INFORMATION
Herein (not thereout, 'cos thats clearly different) lies all the GT4 tracks with small bits of information about each one which i've written. Well, you didn't write it, did you? Don't lie. Seriously, i don't beleive you. But i'm sure i wrote it? How can this be possible? I don't even know who you are anymore!! I know i didn't before, but thats not the point! No i will not go away now! YOU'RE A BIG FAT MEANIE!

*Wahahaaahahhahahahahahah* (rediculous crying spat continues)

"Hi everyone, i'm you. Yes, you. I've taken over this site now. But it's kinda boring already, so i'll probably hand the reigns back to the owner now he's stopped crying. It's been fun and i'll see you (me) around!"

Hhmph. Only i can last at this job, you didn't even last five sentances.

Right, now things have turned back to (GTSC) normality, check out the astonishing facts below. I bet you'll be astonishedalised too!

TRACK FACTS (IN ORDER, WHICH YOU MIGHT REALISE AS SOON AS YOU LOOK AT THEM)
Longest Five Tracks 20.83 km's - Nurburgring Nordschleife
13.65 km's - Circuit de la Sarthe I
13.58 km's - Circuit de la Sarthe II (no chicanes down Hunaudieres Straight)
10.34 km's - Test Course
5.81 km's - Suzuka Circuit
Shortest Five Tracks 0.00 km's - Gymkhana Course (a big square with cones scattered around)
0.40 km's - Las Vegas Drag Strip
0.77 km's - Beginners Course
1.04 km's - Ice Arena
1.28 km's - Autumn Ring Mini
Highest Five Elevations 300.0 m - Nurburgring Nordschleife
138.0 m - Costa di Amalfi
117.3 m - Citta di Aria
63.0 m - El Capitan
60.0 - Chamonix
Five Best Tracks For Top Speed Test Course
Circuit de la Sarthe II (no chicanes down Hunaudieres Straight)
Circuit de la Sarthe I
Nurburgring Nordschleife
High-speed Ring

Now that your knowledge base has been vastly expanded beyond any scientists/doctors/internet wiki's expectations, you can continue to nourish that new information by continuing on your journey down the deep dark recesses of this page, if you dare. Continue at your own risk though, i actually have no idea what is down the lower part of the page - i'm too scared to scroll down that far, myy brain just can't handle all that inNformatioon. Infact -BEEP- i get the fee-BUZZ-ling that its already sta-PSSSH-rting to malfun malfun malfun malfun malfun malfunction, sssssssssss ssssssss so i shshshshould probablY l3aVe wHHHile IIII ssti-HHHHHHHHSSSSSS- !!!

- !!!! -

- ERROR -

- MALFUNCTIONING CYBERCOMPUTER PROCESSORISOR DETECTED -

- EXECUTING EMERGENCY SHUTDOWN PROCEDURES -

- REMAIN CALM AND KEEP YOUR HANDS INSIDE THE FENCE AT ALL TIMES -

- INSERT $2 TO CONTINUE -

QUICKLINK
- WORLD CIRCUITS -
Nurburgring Nordschleife
Laguna Seca Raceway
Tsukuba Circuit
Tsukuba Circuit Wet
Fuji International Speedway 90's
Fuji International Speedway 80's
Fuji International Speedway 2005
Fuji International Speedway 2005 GT
Infineon Raceway (Sports Car Course)
Infineon Raceway (Stock Car Course)
Twin Ring Motegi Road Course
Twin Ring Motegi East Short Course
Twin Ring Motegi West Short Course
Twin Ring Motegi Super Speedway
Suzuka Circuit
Suzuka Circuit East Course
Suzuka Circuit West Course
Circuit de la Sarthe I
Circuit de la Sarthe II

- ORIGINAL CIRCUITS -
El Capitan
High-speed Ring
Trial Mountain Circuit
Grand Valley Speedway
Grand Valley East Section
Apricot Hill Raceway
Autumn Ring
Autumn Ring Mini
Deep Forest Raceway
Motorland
Midfield Raceway
Test Course
Beginners Course

- CITY COURSES -
Costa di Amalfi
George V Paris
Opera Paris
Hong Kong
Citta di Aria
New York
Tokyo R246
Cote d' Azur
Special Stage Route 5
Clubman Stage Route 5
Seattle Circuit
Seoul Central

- DIRT & SNOW -
Ice Arena
Grand Canyon
Chamonix
Cathedral Rocks Trail I
Cathedral Rocks Trail II
Swiss Alps
Tahiti Maze

- SPECIAL -
Las Vegas Drag Strip
Gymkhana Course

 

WORLD CIRCUITS (19) - CIRCUITS THAT EXIST IN REAL LIFE, SUCH AS TSUKUBA, TWIN RING MOTEGI AND NURBURGRING
NURBURGRING NORDSCHLIEFE
- Surface Tarmac
- Total Length 20.83 km's
- Elevation Change 300.0 m
- Lap Time In M3 7:58.380
- Location Germany
- Description A truely awesome track with endless (not really) corners and straights. Negative camber (i'm positive about this) and corners prone to understeer will greet you along with the uneven surface over the whole circuit. This is by far the longest track in any Gran Turismo, after Motorsports Land in GT2 anyway (since you can break out of that track easily, in effect the track is infinately long - so bring enough petrol and junk food).
LAGUNA SECA RACEWAY
- Surface Tarmac
- Total Length 3.60 km's
- Elevation Change 55.0 m
- Lap Time In M3 1:38.489
- Location U.S.A.
- Description Finally Laguna Seca gets the long overdue update. How long? If you have to ask, then you shouldn't know... (a.k.a. i don't know). It now has all the run off room and everything like the real track is at this moment. Well, that moment anyway. Its another moment now, its quite momentous.
TSUKUBA CIRCUIT
- Surface Tarmac
- Total Length 2.04 km's
- Elevation Change 5.3 m
- Lap Time In M3 1:02.425
- Location Japan
- Description A nice wee (small, tiny, miniscule, microscopic, atomicalised) circuit which is suited to sports/super cars more than anything because of the long back straight and the tight corners. Very fun, especially in tail happy vehicles! Woof woof! Meow! Moo! Oink! Hiss! (wait, snakes don't have tails, they ARE a tail).
TSUKUBA CIRCUIT WET
- Surface Wet tarmac
- Total Length 2.04 km's
- Elevation Change 5.3 m
- Lap Time In M3 1:11.343
- Location Japan
- Description Well as you can see (by the lap time, not any other magic way), this track takes a lot longer to get around in the wet! Mind you that is nothing to complain about because a). It looks awesome with the car, signage etc reflecting off the track and b). It is fun in basically any car because it enables you to pull off some pretty mean drifts (bro) with ease. I've always loved the wet tracks in GT and i know they like being driven on too. Yes. Because they told me. Look, i can't get into details about how i'm able to talk to them, so lets just forget i said what i said when i said it.
FUJI INTERNATIONAL SPEEDWAY 90'S
- Surface Tarmac
- Total Length 4.40 km's
- Elevation Change 38.1 m
- Lap Time In M3 1:41.284
- Location Japan
- Description This is the more modern, longer version of FISCO (Fluffy Insects Secretly Create Omlettes). Longer than the below version because two chicanes have been added to drop the speeds around the back part of the circuit. Yet you never listened to me when i warned you that this could happen if you kept speeding in your Fiat 500R. This track has a very long main straight which is perfect for slipstreaming and streaming through slip.
FUJI INTERNATIONAL SPEEDWAY 80'S
- Surface Tarmac
- Total Length 4.32 km's
- Elevation Change 38.1 m
- Lap Time In M3 1:28.464
- Location Japan
- Description As you can tell by the lap time this course used to be much faster than it was later on in the 90's. Us '80s folk had no fear. But the 90s-o-ites were afraid of their shadows' shadow. If you're driving a Subaru 360 you won't have much of a problem breaking the land speed record on the main straight. Your main worry is the cable connecting you to the space rocket snapping.
FUJI INTERNATIONAL SPEEDWAY 2005
- Surface Tarmac
- Total Length 4.56 km's
- Elevation Change 37.0 m
- Lap Time In M3 1:56.580
- Location Japan
- Description The current spec Fuji track has a muchly redesigned circuit layout to the previous versions and tarmac runoff now dominates the very small amount of sand trap runoff. Its pretty much made for very wide cars, like the Jaguar XJ220 and Abrams M1 Battle Tank plus an arrary of massive open pit mine excavators. Occasionally when you see them racing around the track you should probably consider parking up for a while unless you want your car to be a wee bit lower to the ground.
FUJI INTERNATIONAL SPEEDWAY 2005 GT
- Surface Tarmac
- Total Length 4.53 km's
- Elevation Change 37.0 m
- Lap Time In M3 1:52.716
- Location Japan
- Description Basically the same track as above but this time a small, tight chicane section is removed which, is obviously, a route which takes at least four seconds out of your lap time. In the extra four seconds you can have a four second conversation with someone, eat or drink something for four seconds, build a four second sandcastle or even run a 4 second maratron/triathlon.
INFINEON RACEWAY (SPORTS CAR COURSE)
- Surface Tarmac
- Total Length 4.06 km's
- Elevation Change 49.8 m
- Lap Time In M3 1:45.952
- Location U.S.A.
- Description This American circuit is quite challenging due to all the corners that spead over rises and dips (cheese and crackers dip mainly, chip dips not so much), along with raised ripple strips which can get the car up on two wheels at times (doesn't help cornering much but looks good in the replay and to your mechanic!). Overall though it is a nice circuit because it is fun. Isn't that the whole point of life? To drive around nice circuits?
INFINEON RACEWAY (STOCK CAR COURSE)
- Surface Tarmac
- Total Length 3.22 km's
- Elevation Change 49.8 m
- Lap Time In M3 1:22.904
- Location U.S.A.
- Description The much shorter version (which i the NASCAR's probably race on) of this circuit excludes the twisty infield section and goes around the outside of it instead. So in otherwords, its the lazy version - the one that can't be bothered with the fuss of constant direction changes. It's related to the monotonous and rather depressing oval circuits who always seem to be running circles around you.
TWIN RING MOTEGI ROAD COURSE
- Surface Tarmac
- Total Length 4.80 km's
- Elevation Change 30.4 m
- Lap Time In M3 2:11.941
- Location Japan
- Description A good mix of straights and corners make up this track. That sort of combination usually goes down well with racetracks.
With reasonably high lap times, more sportier cars are probably better suited than the average hatchback etc, unless you're out for a Sunday drive on Saturday.
TWIN RING MOTEGI EAST SHORT COURSE
- Surface Tarmac
- Total Length 3.42 km's
- Elevation Change 30.4 m
- Lap Time In M3 1:33.029
- Location Japan
- Description I had a video on my computer once, which had two Lamborghini's - a Gallardo and Murcialago, a Ferrari 360 Modena, a Honda NSX-R, BMW M3 CSL and a Porsche 911 all duelling it out for the lead on this track. Unfortunately only two of the aforementioned cars are in GT4, the M3 and NSX-R so i can't really replicate this race. Unless i replace the Gallardo with a Mitsubishi EVO VII, the Murcialago with a Range Rover, the Ferrari with a Mazda MX-5 and the Porsche with a Ford Model T. Should be a close race and not too dissimiler to the one i mentioned. :)
TWIN RING MOTEGI WEST SHORT COURSE
- Surface Tarmac
- Total Length 1.49 km's
- Elevation Change 3.1 m
- Lap Time In M3 0:40.997
- Location Japan
- Description A small circuit mainly consisting of two long straights with a long turn at one end and some squarey turns at the other. It is hip to be square, don't you know? Or it used to be. Maybe it is wicked to be triangle now, i don't know as i don't keep up with trends, as i'm trying to start a trend in the untrendy position.
TWIN RING MOTEGI SUPER SPEEDWAY
- Surface Tarmac
- Total Length 2.41 km's
- Elevation Change 3.0 m
- Lap Time In M3 0:42.132
- Location Japan
- Description This is a very wide oval shaped speedway on which pretty high speeds can be reached with ease. Slipstreaming is probably the best way to win a race here. Just make sure you're going the same direction around the track as the other cars, as i've discovered it becomes increasingly harder to win with the more laps you do in the wrong direction.
SUZUKA CIRCUIT
- Surface Tarmac
- Total Length 5.81 km's
- Elevation Change 40.0 m
- Lap Time In M3 2:23.175
- Location Japan
- Description

This is quite a big circuit as you might have realised by the lap time and it is raced on in real life by Formula 1 cars. Not those fake F1 cars, they usually race on other tracks around clouds, underwater, and through your towns sewerage system. They are pretty crappy looking too...

SUZUKA CIRCUIT EAST COURSE
- Surface Tarmac
- Total Length 2.24 km's
- Elevation Change 33.6 m
- Lap Time In M3 0:57.466
- Location Japan
- Description This section uses the main straight and all parts on that section up until the end of the first right, right, left, right left, right, leeeeeft corners, where from there it rejoins the main straight again. Good track if you like those first few corners, but if you don't you can always use the West Course which isn't the East Course.
SUZUKA CIRCUIT WEST COURSE
- Surface Tarmac
- Total Length 3.47 km's
- Elevation Change 14.2 m
- Lap Time In M3 1:27.805
- Location Japan
- Description This section of the course does not use the main straight as it has its own gridline thingy down the back straight before the famous '100R' (home of the 100 "Arr me heartys!") corner (which is the first corner in this track, not the last). Basically this version uses the second half of Suzuka while the East Course uses the first part. And the main course uses both parts and other parts that aren't part of these parts in PARTicular. Simple really.
CIRCUIT DE LA SARTHE I
- Surface Tarmac
- Total Length 13.65 km's
- Elevation Change 37.3 m
- Lap Time In M3 4:38.978
- Location France
- Description The famous Le Mans 24 Hour race takes place on this circuit and it seems to give you the best sensation of speed in GT4. In fact in any Gran Turismo. The surface is most definately not level and you can see and feel your car bouncing all over the place down Hunaudieres Straight. If you bounce up and down in your seat while playing, and get a friend/family member to keep blowing wind (from their mouth) in your face, plus a few bugs, birds and bird droppings every now and then, then you'll feel as though you're really there!
CIRCUIT DE LA SARTHE II
- Surface Tarmac
- Total Length 13.59 km's
- Elevation Change 37.3 m
- Lap Time In M3 4:15.155
- Location France
- Description Ahhhh. The way it used to be. Hunaudieres Straight without any chicanes. The beemer reached speeds of over 280 km/h before i unfortunately had to brake (forgot the milk, so had to go back and get it before i got a lecture from the wife). Other cars are capable of over 350 km/h which, on this track, actually feels that fast (because, of course, i go 350 km/h in real life all the time in my Daihatsu Charade, so know exactly how it feels).

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ORIGINAL CIRCUITS (13)- A COMBINATION OF CLASSIC TRACKS FROM THE GT SERIES AND BRAND NEW COURSES
EL CAPITAN
- Surface Tarmac
- Total Length 4.79 km's
- Elevation Change 63.0 m
- Lap Time In M3 1:56.554
- Location U.S.A.
- Description The most beautiful track in Gran Turismo 4. Has won Miss Trackiverse two years in a row. Also quite a challenging one due to a couple of hills/rises on which your car gets airborne and such. Its not just Red Bull that gives you wings, come to El Capitan and fly away.
HIGH-SPEED RING
- Surface Tarmac
- Total Length 4.00 km's
- Elevation Change 8.5 m
- Lap Time In M3 1:18.208
- Location n/a
- Description High-Speed Ring returns and this time it is faster than ever (seems like it anyway)! Great big sweeping banked (they have good protection, so don't even try to rob them) corners, ripple strips (different than bacon strips) lining both sides of the whole circuit and beautiful graphics make this a big change on the old look. It's like a facelift without the botox.
TRIAL MOUNTAIN
- Surface Tarmac
- Total Length 3.98 km's
- Elevation Change 50.8 m
- Lap Time In M3 1:36.937
- Location n/a
- Description Trial Mountain has had mainly visual changes since GT3. Mainly stuff you can see. The overhanging trees have been improved as has the scenery at the end of the back straight over the barrier and the 'road markings' that used to be all over the track are now gone. That in itself is causing a lot of confusion with motorists, so be prepared for traffic delays.
GRAND VALLEY SPEEDWAY
- Surface Tarmac
- Total Length 4.94 km's
- Elevation Change 20.5 m
- Lap Time In M3 2:07.619
- Location n/a
- Description This track has had a big overhaul on the graphics since GT3 and looks seriously impressive. More impressive than that time where you jumped over your neighbours rubbish bins only to land on a skateboard and skate downhill for two kilometers while somehow avoiding all the parked and moving cars, rough road surfaces, cats and rhinocerouses running over the road in front of you, and eventually hitting a sheet of paper and came tumbling into the fresh pile of komodo dragon manure which you had to go get from the shop that day anyway.
GRAND VALLEY EAST SECTION
- Surface Tarmac
- Total Length 3.00 km's
- Elevation Change 17.4 m
- Lap Time In M3 1:11.658
- Location n/a
- Description GVE returns! The sequel! What happens in this iteration of the track? You! Racing around it! Right now! I said, RIGHT NOW! Thats better. Oi! I didn't say stop!
APRICOT HILL RACEWAY
- Surface Tarmac
- Total Length 3.86 km's
- Elevation Change 25.5 m
- Lap Time In M3 1:32.779
- Location n/a
- Description I still think Apricot Hill is one of the most realistic (i.e. could easily be a real track) tracks Polyphony have designed because it just seems so natural. In dire need of a name change though, unless they finally add some apricots on the hill. Everytime i go up there they've all been pinched.
AUTUMN RING
- Surface Tarmac
- Total Length 2.95 km's
- Elevation Change 30.0 m
- Lap Time In M3 1:26.001
- Location n/a
- Description Well this really doesn't seem to have changed much at all since it's rebirth in Gran Turismo Concept a few years ago. No, i don't want to know how you get reborn either... There may be a couple of graphical tweaks but it is hard to notice if you're not taking any notice of it i've noticed.
AUTUMN RING MINI
- Surface Tarmac
- Total Length 1.28 km's
- Elevation Change 16.2 m
- Lap Time In M3 0:40.256
- Location n/a
- Description It's baaaaaaaaaaaaaaaackkk. And as small as ever. The only place the Beemer could really go for it was on the front straight and after the fourth corner. Other than that this track really is suited to much smaller cars! So go grab the biggest cars you can to defy my advice.
DEEP FOREST RACEWAY
- Surface Tarmac
- Total Length 3.60 km's
- Elevation Change 45.2 m
- Lap Time In M3 1:24.994
- Location n/a
- Description Well it seems the Amazon Rainforest forestry workers have had a go at Deep Forest too as there seems to be quite a lack of trees - especially when compared to GT2's version! Now the only tree 'tunnel' is between the first two tunnels as from there on the trees have been thinned out. The circuit has been improved with a bit more room to 'breathe' in places, but why won't anyone think of the trees! *hugs a wooden power pole* What? it used to be a tree, so whats the difference? Ohhhhhh, true - its not a tree anymore. I forgot.
MOTORLAND
- Surface Tarmac
- Total Length 1.34 km's
- Elevation Change 8.3 m
- Lap Time In M3 0:45.258
- Location n/a
- Description Okay, this is a very hard track to get right and find the best racing lines because it is so small and twisty. Just like small and twisty things when they aren't being large and straight.
MIDFIELD RACEWAY
- Surface Tarmac
- Total Length 3.56 km's
- Elevation Change 55.5 m
- Lap Time In M3 1:21.034
- Location n/a
- Description Midfield has had a few graphical and track changes (all for the better of course). Theres a loop-de-loop section, a huge BMX style jumps section, a canoeing section, a ski slope and a fast food restaurant drive through. I didn't get much sleep last night though, so you may have to check out the track yourself and see if my description was accurate. Apologies if not. Anyways, i'm off to the drivethrough then i'll go eat it (the food, not the drivethrough) at the top of the ski ramp.
TEST COURSE
- Surface Tarmac
- Total Length 10.34 km's
- Elevation Change 1.7 m
- Lap Time In M3 2:10.166
- Location n/a
- Description The Test Course has a lot more scenery now so there is a bit more to look at when driving around, and around, and around, and around until you get dizzy. And then anti-around and anti-around etc until you get anti-dizzy. It's still the best place to test your top speed too. I managed to get about 284 km/h on Hunaudieres Straight but here i just squeezed 290 km/h out of it. Wind resistance/lack of power/skill/pocket knives holding me back.
BEGINNERS COURSE
- Surface Tarmac
- Total Length 0.77 km's
- Elevation Change 1.1 m
- Lap Time In M3 0:25.288
- Location n/a
- Description A seriously tiny course which first made its appearance in Gran Turismo 4: Prologue. Basically an egg shape with a tiny little chicane on one side. Kinda like someone has tried to crack it open to see what was inside. I've heard its the Easter Bunny's farmhouse hideaway.

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CITY COURSES (12) - STREET TRACKS BASED IN BUILT UP AREAS
COSTA DI AMALFI
- Surface Tarmac
- Total Length 4.02 km's
- Elevation Change 138.0 m
- Lap Time In M3 2:11.956
- Location ???
- Description Another hard track to find the right racing line on. This time it is because of the huge climb up the hill through very, very narrow roads/lanes surrounded by walls or fences, and then the descent back down the other side of the hill. The people going about their daily lives, and cars everywhere probabaly play a big part in it too. Watch out for the lady at 37 Coastal Drive, she isn't a very good baker and usually throws burnt/uncooked/failed reciped foods out of her window onto the street.
GEORGE V PARIS
- Surface Tarmac
- Total Length 2.49 km's
- Elevation Change 7.5 m
- Lap Time In M3 1:29.093
- Location France
- Description A very tight, slippery and difficult night time course around the streets of Paris. Walls everywhere, tighter corners than New York and much narrower. Can be fun so long as you don't get frustrated with it. When you do get frustrated with it it becomes an absolute riot, and you'll probably never enjoy anything in life as much as this track. So go on, vent a little!
OPERA PARIS
- Surface Tarmac
- Total Length 2.88 km's
- Elevation Change 0.0 m
- Lap Time In M3 1:30.530
- Location France
- Description This is probably my most favourite street course in the Gran Turismo series, mainly because the roads are cambered like real life (for water drainage etc). If you play opera music while racing around this track, you'll unlock the Sydney Opera House bonus track. Only catch is, you actually have to travel to Australia (if you're not already living there, in which case you cheated) and physically drive around it. May not be legal though, so do it in the middle of the day when no-one expects it.
HONG KONG
- Surface Tarmac
- Total Length 2.91 km's
- Elevation Change 6.9 m
- Lap Time In M3 1:31.857
- Location China
- Description No doubt the best looking night time city course and when driving through the built up areas the car sound echos like in a tunnel which is a nice touch. Don't race around it too often though, as there have been a lot of complaints to the Hong Kong mayor about the streets being closed off every evening night so that Gran Turismo players can race around. Hey, if they paid for the game too then they could join us!
CITTA DI ARIA
- Surface Tarmac
- Total Length 3.40 km's
- Elevation Change 117.3 m
- Lap Time In M3 1:41.841
- Location Italy
- Description Taking the prize for the narrowest roads is Citti di Aria (please keep the speech below twenty-four hours) and it also has the fame of having the highest drops and rises (rollercasters worldwide, take note) - so high they are, that the Fiat 500L (17 hp) cannot get up them even with a big runoff!! Only the very determined can get that car around the track do complete a lap (harder on the reverse version). The BMW however has no problem at all, never even slowing on the steepest rise. Don't you hate it when cars show off like that?
NEW YORK
- Surface Tarmac
- Total Length 4.17 km's
- Elevation Change 5.2 m
- Lap Time In M3 1:49.329
- Location U.S.A.
- Description The first corner on this circuit goes all the way around Times Square (it's square all the time(s)) which has about a bajillion posters (i stopped counting at three), signs and moving billboardy things splattered on every building. The track itself has three long straights (i stopped counting at a bajillion), the main straight being the longest for sure and the last corner uses half of a rounadabout. In effect, it is a halfabout?
TOKYO R246
- Surface Tarmac
- Total Length 5.12 km's
- Elevation Change 23.2 m
- Lap Time In M3 1:54.856
- Location Japan
- Description The look of the track has been improved slightly from GT Concept where it last appeared but apart from that it is still the same high speed track with the occasional understeery corner. Or understeery car. Or understeery controller. Good for high speed cars and getting to work quicker if you live in Tokyo.
COTE D' AZUR
- Surface Tarmac
- Total Length 3.35 km's
- Elevation Change 44.2 m
- Lap Time In M3 1:47.700
- Location Monaco
- Description The sharpest hairpin in Gran Turismo no longer belongs to Monaco - Costa di Amalfi has two very slow first gear hairpin bends which put the one on this track to shame! The overall track look has been updated and GT4's new '3D' backgrounds put to good use, so now coming out of the tunnel you get a much better view. Still a cool track. In winter. In summer its pretty hot. Autumn is brown. And spring is onion.
SPECIAL STAGE ROUTE 5
- Surface Tarmac
- Total Length 3.79 km's
- Elevation Change 21.2 m
- Lap Time In M3 1:33.749
- Location n/a
- Description The looks and track width have been played with a little here and some ripple strips have a little more room on them now which just makes the track (at least seem) faster. The front straight used to feel very long but now compared to other tracks it ends far too soon! Cars these days are maybe just too fast. Back in my day we used to walk 12 miles to school in bare feet with two bags of coal for the schools electricity powered heaters - even if we lived right beside the school. They worked us hard, they did. You youngins have no idea. What, with your iPeanut Butter, SmartWristwatchs, bird Twitterings and such forth.
CLUBMAN STAGE ROUTE 5
- Surface Tarmac
- Total Length 2.47 km's
- Elevation Change 14.7 m
- Lap Time In M3 0:59.009
- Location n/a
- Description

Clubman (caveman era) is back and if you want my honest opinion - then i confess, i do like cabbage.

Oh. About the track? Um. Yeah, its alright i suppose.

SEATTLE CIRCUIT
- Surface Tarmac
- Total Length 3.82 km's
- Elevation Change 43.0 m
- Lap Time In M3 1:43.548
- Location U.S.A.
- Description Seattle returns and still looks as awesome as it did in GT3 (lighting effects from the sun, since the moon isn't out). With good handling vehicles like the BMW M5 and Caterpillar D9 Bulldozer, this circuit can be heaps of fun because of all the tight turns with raised ripple strips which get the car on two/one wheels/tracks. Replays have been improved too, mainly because the bulldozer is quite high so they had to raise the cameras up a bit.
SEOUL CENTRAL
- Surface Tarmac
- Total Length 2.72 km's
- Elevation Change 3.9 m
- Lap Time In M3 1:07.938
- Location Korea
- Description This is a very short circuit which has three long straights, a roundabout corner and a couple of square corners. It's not too exciting to drive on by yourself but with other vehicles it improves. Runs through what seems to be the main commercial area of the city, as there are a couple too many buildings for it to be a rainforest, and too many petrol stations to be the Australian Outback.

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DIRT & SNOW (7) - RALLY TYPE COURSES ON UNPREDICTABLE SURFACES
Lap times done with the 2004, 361 hp Ford Performance Vehicles F6 Typhoon (M3 can't be taken on dirt/snow courses). Just for comparisons sake i've listed the lap time of both the F6 and M3 around the same track. Because if i drove them around different tracks you'd end up more confused than me.

TWIN RING MOTEGI EAST SHORT COURSE
Lap time in M3: 1:33.029
Lap time in F6: 1:34.849

The Falcon has more power but is a lot heavier since its made DOWN under. Haha, get it? Nah, me either. :/

ICE ARENA
- Surface Snow/Ice
- Total Length 1.04 km's
- Elevation Change 0.0 m
- Lap Time In F6 0:51.106
- Location ???
- Description This a a very awesome track mainly because a). it is snow b). there are 3D people WALKING around the place!! and c). it is snow! And d). the 3D people are walking on the 3D snow in a 3D game in a 3D reality!
GRAND CANYON
- Surface Dirt
- Total Length 3.54 km's
- Elevation Change 58.4 m
- Lap Time In F6 2:43.186
- Location U.S.A.
- Description You know, this car actually drifts quite well and can get pretty sideways without spinning. It is quite easy to handle too, but i think all this is because of the weight. Its quite a phat car. Oh and the track is very trackky too, just like other tracks.
CHAMONIX
- Surface Tarmac/Snow/Ice
- Total Length 3.22 km's
- Elevation Change 60.0 m
- Lap Time In F6 2:26.139
- Location ???
- Description This is by far the best looking snow track and one of the best looking tracks in the game. The first section up to the tunnel is all tarmac with the occasional bit of ice, and snow on both sides - if you touch the snow or ice the back end gets out and your only hope of getting it back is to report it on the nearest Lost & Found board. Just make certain that you get the right back on your car, driving a Mustang with a Lamborghini back gets a lot of confused looks. Especially from people who aren't looking back at you in the mirror.
CATHEDRAL ROCKS TRAIL I
- Surface Tarmac/Dirt
- Total Length 3.52 km's
- Elevation Change 35.0 m
- Lap Time In F6 1:55.953
- Location U.S.A.
- Description This track is in the middle of El Capitan and actually uses turns two to turn five (just before it goes up towards the tunnel) of the road circuit. It is quite a scenic track, going through forests and over rivers (not over forests and through rivers though unfortunately so you'll have to manually wash the car and air dry it while jumping trees later) and like Grand Canyon it is a reasonably tight course.
CATHEDRAL ROCKS TRAIL II
- Surface Dirt
- Total Length 1.93 km's
- Elevation Change 31.5 m
- Lap Time In F6 1:13.204
- Location U.S.A.
- Description This is basically the shortened version of the above, without the road circuit section. It leaves the above course just about right after the start line and rejoins it a couple of small corners later while you are airborne in the air (as opposed to groundborne on the ground).
SWISS ALPS
- Surface Dirt
- Total Length 3.31 km's
- Elevation Change 55.8 m
- Lap Time In F6 1:37.399
- Location Switzerland
- Description GT4's new '3D' backgrounds are used to massively gynormously stunning effect (exaggeration possible) here with the huge snow capped mountains surrounding the whole circuit. The tall pine tree thingys match the snowy setting and generally this verion of the track has never looked better. Out of all off road circuits in GT4 this is most certainly the widest. Wider than an 188-wheeler truck in most places! Not that i've seen a truck with that many wheels, but surely its pretty wide?
TAHITI MAZE
- Surface Tarmac/Dirt
- Total Length 3.60 km's
- Elevation Change 55.3 m
- Lap Time In F6 2:27.885
- Location Tahiti
- Description

Wowsers! You can't help but hit the walls on your first ten laps or so around this updated Tahiti Maze. Why? Because you're not good at the game! Uh... i mean the car isn't good at the game... not you... or especially me... i've never hit the walls on Tahiti Maze. Either that or i've never hit the track?

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SPECIAL (2) - OTHERS NOT RACEABLE IN ARCADE MODE
LAS VEGAS DRAG STRIP
- Surface Tarmac
- Total Length 0.40 km's
- Elevation Change 0.0 m
- Lap Time In M3 0:13.566
- Lap time in F6 0:14.006
- Location U.S.A.
- Description Set on the streets of Las Vegas at night (so you can see all the neon signs and people with pockets full of money). Has a proper 'start tree' with working lights and at the end a digital readout above the finish line displays the current run time which is pretty cool. Its just a bragging rights course though. "Oh yeah, i raced my M3 through Las Vegas the other night - cops didn't catch me. Was the best 400m of my life. Changed gears about 16 times, just like in the movies!"
GYMKHANA COURSE
- Surface Tarmac
- Total Length n/a
- Elevation Change n/a
- Lap Time In M3 n/a
- Lap time in F6 n/a
- Location n/a
- Description Basically a big square 200m by 200m (rough estimate - it's probably smaller than that). Has a few cones lying around the place so you can practice weaving around them etc. Can be considered a really big burnout pad i suppose. If you do really big burnouts. If you do rather small burnouts you might want somewhere a lot bigger as rather small burnouts are bigger than really big burnouts.
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