Herein (not thereout, 'cos thats
clearly different) lies
all the GT4 tracks with
small bits of information
about each one which i've
written. Well, you didn't
write it, did you? Don't
lie. Seriously, i don't
beleive you. But i'm sure
i wrote it? How can this
be possible? I don't even
know who you are anymore!!
I know i didn't before,
but thats not the point!
No i will not
go away now!
YOU'RE A BIG FAT MEANIE!
*Wahahaaahahhahahahahahah* (rediculous
crying spat continues)
"Hi
everyone, i'm you. Yes,
you. I've taken over
this site now. But it's
kinda boring already,
so i'll probably hand
the reigns back to the
owner now he's stopped
crying. It's been fun
and i'll see you (me)
around!"
Hhmph.
Only i can last at this
job, you didn't even
last five sentances.
Right,
now things have turned
back to (GTSC) normality,
check out the astonishing
facts below. I bet you'll
be astonishedalised
too!
TRACK
FACTS
(IN ORDER, WHICH
YOU MIGHT REALISE
AS SOON AS YOU LOOK
AT THEM) |
Longest
Five Tracks |
20.83
km's - Nurburgring
Nordschleife
13.65 km's - Circuit
de la Sarthe I
13.58 km's - Circuit
de la Sarthe II
(no chicanes down
Hunaudieres Straight)
10.34 km's - Test
Course
5.81 km's - Suzuka
Circuit |
Shortest
Five Tracks |
0.00 km's - Gymkhana
Course (a big square
with cones scattered
around)
0.40 km's - Las
Vegas Drag Strip
0.77 km's - Beginners
Course
1.04 km's - Ice
Arena
1.28 km's - Autumn
Ring Mini |
Highest
Five Elevations |
300.0 m - Nurburgring
Nordschleife
138.0 m - Costa
di Amalfi
117.3 m - Citta
di Aria
63.0 m - El Capitan
60.0 - Chamonix |
Five
Best Tracks For
Top Speed |
Test Course
Circuit de la Sarthe
II (no chicanes
down Hunaudieres
Straight)
Circuit de la Sarthe
I
Nurburgring Nordschleife
High-speed Ring |
Now that your knowledge base has
been vastly expanded
beyond any scientists/doctors/internet
wiki's expectations,
you can continue to
nourish that new information
by continuing on your
journey down the deep
dark recesses of this
page, if you dare. Continue
at your own risk though,
i actually have no idea
what is down the lower
part of the page - i'm
too scared to scroll
down that far, myy brain
just can't handle all
that inNformatioon.
Infact -BEEP- i get
the fee-BUZZ-ling that
its already sta-PSSSH-rting
to malfun malfun malfun
malfun malfun malfunction,
sssssssssss ssssssss
so i shshshshould probablY
l3aVe wHHHile IIII ssti-HHHHHHHHSSSSSS-
!!!
-
!!!! -
-
ERROR -
-
MALFUNCTIONING CYBERCOMPUTER
PROCESSORISOR DETECTED
-
-
EXECUTING EMERGENCY
SHUTDOWN PROCEDURES
-
-
REMAIN CALM AND KEEP
YOUR HANDS INSIDE THE
FENCE AT ALL TIMES -
-
INSERT $2 TO CONTINUE
-
WORLD
CIRCUITS (19) - CIRCUITS THAT
EXIST IN REAL LIFE,
SUCH AS TSUKUBA,
TWIN RING MOTEGI
AND NURBURGRING |
NURBURGRING NORDSCHLIEFE
|
- Surface |
Tarmac |
- Total Length |
20.83 km's |
- Elevation Change |
300.0 m |
- Lap Time In M3 |
7:58.380 |
- Location |
Germany |
- Description |
A truely awesome track
with endless (not
really) corners
and straights. Negative
camber (i'm positive
about this) and
corners prone to
understeer will
greet you along
with the uneven
surface over the
whole circuit. This
is by far the longest
track in any Gran
Turismo, after Motorsports
Land in GT2 anyway
(since you can break
out of that track
easily, in effect
the track is infinately
long - so bring
enough petrol and
junk food).
|
LAGUNA SECA RACEWAY |
- Surface |
Tarmac |
- Total Length |
3.60 km's |
- Elevation Change |
55.0 m |
- Lap Time In M3 |
1:38.489 |
- Location |
U.S.A. |
- Description |
Finally Laguna Seca gets
the long
overdue update.
How long? If you
have to ask, then
you shouldn't know...
(a.k.a. i don't
know). It now has
all the run off
room and everything
like the real track
is at this moment.
Well, that
moment anyway. Its
another moment now,
its quite momentous.
|
TSUKUBA CIRCUIT |
- Surface |
Tarmac |
- Total Length |
2.04 km's |
- Elevation Change |
5.3 m |
- Lap Time In M3 |
1:02.425 |
- Location |
Japan |
- Description |
A nice wee (small, tiny,
miniscule, microscopic,
atomicalised) circuit
which is suited
to sports/super
cars more than anything
because of the long
back straight and
the tight corners.
Very fun, especially
in tail happy vehicles!
Woof woof! Meow!
Moo! Oink! Hiss!
(wait, snakes don't
have tails, they
ARE a tail). |
TSUKUBA CIRCUIT WET |
- Surface |
Wet tarmac |
- Total Length |
2.04 km's |
- Elevation Change |
5.3 m |
- Lap Time In M3 |
1:11.343 |
- Location |
Japan |
- Description |
Well as you can see (by
the lap time, not
any other magic
way), this track
takes a lot longer
to get around in
the wet! Mind you
that is nothing
to complain about
because a). It looks
awesome with the
car, signage etc
reflecting off the
track and b). It
is fun in basically
any car because
it enables you to
pull off some pretty
mean drifts (bro)
with ease. I've
always loved the
wet tracks in GT
and i know they
like being driven
on too. Yes. Because
they told me. Look,
i can't get into
details about how
i'm able to talk
to them, so lets
just forget i said
what i said when
i said it. |
FUJI INTERNATIONAL
SPEEDWAY 90'S |
- Surface |
Tarmac |
- Total Length |
4.40 km's |
- Elevation Change |
38.1 m |
- Lap Time In M3 |
1:41.284 |
- Location |
Japan |
- Description |
This is the more modern,
longer version of
FISCO (Fluffy Insects
Secretly Create
Omlettes). Longer
than the below version
because two chicanes
have been added
to drop the speeds
around the back
part of the circuit.
Yet you never listened
to me when i warned
you that this could
happen if you kept
speeding in your
Fiat 500R. This
track has a very
long main straight
which is perfect
for slipstreaming
and streaming through
slip. |
FUJI INTERNATIONAL
SPEEDWAY 80'S |
- Surface |
Tarmac |
- Total Length |
4.32 km's |
- Elevation Change |
38.1 m |
- Lap Time In M3 |
1:28.464 |
- Location |
Japan |
- Description |
As you can tell by the
lap time this course
used to be much
faster than it was
later on in the
90's. Us '80s folk
had no fear. But
the 90s-o-ites were
afraid of their
shadows' shadow.
If you're driving
a Subaru 360 you
won't have much
of a problem breaking
the land speed record
on the main straight.
Your main worry
is the cable connecting
you to the space
rocket snapping. |
FUJI INTERNATIONAL
SPEEDWAY 2005 |
- Surface |
Tarmac |
- Total Length |
4.56 km's |
- Elevation Change |
37.0 m |
- Lap Time In M3 |
1:56.580 |
- Location |
Japan |
- Description |
The current spec Fuji track
has a muchly redesigned
circuit layout to
the previous versions
and tarmac runoff
now dominates the
very small amount
of sand trap runoff.
Its pretty much
made for very wide
cars, like the Jaguar
XJ220 and Abrams
M1 Battle Tank plus
an arrary of massive
open pit mine excavators.
Occasionally when
you see them racing
around the track
you should probably
consider parking
up for a while unless
you want your car
to be a wee bit
lower to the ground. |
FUJI
INTERNATIONAL SPEEDWAY
2005 GT |
- Surface |
Tarmac |
- Total Length |
4.53 km's |
- Elevation Change |
37.0 m |
- Lap Time In M3 |
1:52.716 |
- Location |
Japan |
- Description |
Basically the same track
as above but this
time a small, tight
chicane section
is removed which,
is obviously, a
route which takes
at least four seconds
out of your lap
time. In the extra
four seconds you
can have a four
second conversation
with someone, eat
or drink something
for four seconds,
build a four second
sandcastle or even
run a 4 second maratron/triathlon. |
INFINEON RACEWAY (SPORTS
CAR COURSE) |
- Surface |
Tarmac |
- Total Length |
4.06 km's |
- Elevation Change |
49.8 m |
- Lap Time In M3 |
1:45.952 |
- Location |
U.S.A. |
- Description |
This American circuit is
quite challenging
due to all the corners
that spead over
rises and dips (cheese
and crackers dip
mainly, chip dips
not so much), along
with raised ripple
strips which can
get the car up on
two wheels at times
(doesn't help cornering
much but looks good
in the replay and
to your mechanic!).
Overall though it
is a nice circuit
because it is fun.
Isn't that the whole
point of life? To
drive around nice
circuits?
|
INFINEON RACEWAY
(STOCK CAR COURSE) |
- Surface |
Tarmac |
- Total Length |
3.22 km's |
- Elevation Change |
49.8 m |
- Lap Time In M3 |
1:22.904 |
- Location |
U.S.A. |
- Description |
The much shorter version
(which i the NASCAR's
probably race on)
of this circuit
excludes the twisty
infield section
and goes around
the outside of it
instead. So in otherwords,
its the lazy version
- the one that can't
be bothered with
the fuss of constant
direction changes.
It's related to
the monotonous and
rather depressing
oval circuits who
always seem to be
running circles
around you. |
TWIN RING MOTEGI ROAD COURSE
|
- Surface |
Tarmac |
- Total Length |
4.80 km's |
- Elevation Change |
30.4 m |
- Lap Time In M3 |
2:11.941 |
- Location |
Japan |
- Description |
A good mix of straights
and corners make
up this track. That
sort of combination
usually goes down
well with racetracks.
With reasonably
high lap times,
more sportier cars
are probably better
suited than the
average hatchback
etc, unless you're
out for a Sunday
drive on Saturday.
|
TWIN RING MOTEGI EAST SHORT
COURSE |
- Surface |
Tarmac |
- Total Length |
3.42 km's |
- Elevation Change |
30.4 m |
- Lap Time In M3 |
1:33.029 |
- Location |
Japan |
- Description |
I had a video on my computer
once, which had
two Lamborghini's
- a Gallardo and
Murcialago, a Ferrari
360 Modena, a Honda
NSX-R, BMW M3 CSL
and a Porsche 911
all duelling it
out for the lead
on this track. Unfortunately
only two of the
aforementioned cars
are in GT4, the
M3 and NSX-R so
i can't really replicate
this race. Unless
i replace the Gallardo
with a Mitsubishi
EVO VII, the Murcialago
with a Range Rover,
the Ferrari with
a Mazda MX-5 and
the Porsche with
a Ford Model T.
Should be a close
race and not too
dissimiler to the
one i mentioned.
:) |
TWIN RING MOTEGI WEST SHORT
COURSE |
- Surface |
Tarmac |
- Total Length |
1.49 km's |
- Elevation Change |
3.1 m |
- Lap Time In M3 |
0:40.997 |
- Location |
Japan |
- Description |
A small circuit mainly
consisting of two
long straights with
a long turn at one
end and some squarey
turns at the other.
It is hip to be
square, don't you
know? Or it used
to be. Maybe it
is wicked to be
triangle now, i
don't know as i
don't keep up with
trends, as i'm trying
to start a trend
in the untrendy
position. |
TWIN RING MOTEGI SUPER
SPEEDWAY |
- Surface |
Tarmac |
- Total Length |
2.41 km's |
- Elevation Change |
3.0 m |
- Lap Time In M3 |
0:42.132 |
- Location |
Japan |
- Description |
This is
a very wide oval
shaped speedway
on which pretty
high speeds can
be reached with
ease. Slipstreaming
is probably the
best way to win
a race here.
Just make sure you're
going the same direction
around the track
as the other cars,
as i've discovered
it becomes increasingly
harder to win with
the more laps you
do in the wrong
direction. |
SUZUKA CIRCUIT |
- Surface |
Tarmac |
- Total Length |
5.81 km's |
- Elevation Change |
40.0 m |
- Lap Time In M3 |
2:23.175 |
- Location |
Japan |
- Description |
This is quite a big circuit
as you might have
realised by the
lap time and it
is raced on in
real life by Formula
1 cars. Not those
fake F1 cars,
they usually race
on other tracks
around clouds,
underwater, and
through your towns
sewerage system.
They are pretty
crappy looking
too...
|
SUZUKA CIRCUIT EAST COURSE
|
- Surface |
Tarmac |
- Total Length |
2.24 km's |
- Elevation Change |
33.6 m |
- Lap Time In M3 |
0:57.466 |
- Location |
Japan |
- Description |
This section uses the main
straight and all
parts on that section
up until the end
of the first right,
right, left, right
left, right, leeeeeft
corners, where from
there it rejoins
the main straight
again. Good track
if you like those
first few corners,
but if you don't
you can always use
the West Course
which isn't the
East Course.
|
SUZUKA
CIRCUIT WEST COURSE |
- Surface |
Tarmac |
- Total Length |
3.47 km's |
- Elevation Change |
14.2 m |
- Lap Time In M3 |
1:27.805 |
- Location |
Japan |
- Description |
This section of the course
does not use the
main straight as
it has its own gridline
thingy down the
back straight before
the famous '100R'
(home of the 100
"Arr me heartys!")
corner (which is
the first corner
in this track, not
the last). Basically
this version uses
the second half
of Suzuka while
the East Course
uses the first part.
And the main course
uses both parts
and other parts
that aren't part
of these parts in
PARTicular. Simple
really. |
CIRCUIT DE LA SARTHE I
|
- Surface |
Tarmac |
- Total Length |
13.65 km's |
- Elevation Change |
37.3 m |
- Lap Time In M3 |
4:38.978 |
- Location |
France |
- Description |
The famous Le Mans 24 Hour
race takes place
on this circuit
and it seems to
give you the best
sensation of speed
in GT4. In fact
in any Gran Turismo.
The surface is most
definately not level
and you can see
and feel your car
bouncing all over
the place down Hunaudieres
Straight. If you
bounce up and down
in your seat while
playing, and get
a friend/family
member to keep blowing
wind (from their
mouth) in your face,
plus a few bugs,
birds and bird droppings
every now and then,
then you'll feel
as though you're
really there! |
CIRCUIT DE LA SARTHE II |
- Surface |
Tarmac |
- Total Length |
13.59 km's |
- Elevation Change |
37.3 m |
- Lap Time In M3 |
4:15.155 |
- Location |
France |
- Description |
Ahhhh. The way it used
to be. Hunaudieres
Straight without
any chicanes. The
beemer reached speeds
of over 280 km/h
before i unfortunately
had to brake (forgot
the milk, so had
to go back and get
it before i got
a lecture from the
wife). Other cars
are capable of over
350 km/h which,
on this track, actually
feels that
fast (because, of
course, i go 350
km/h in real life
all the time in
my Daihatsu Charade,
so know exactly
how it feels).
|
GO
TO TOP
TOP
OF PAGE
ORIGINAL
CIRCUITS (13)-
A COMBINATION OF
CLASSIC TRACKS FROM
THE GT SERIES AND
BRAND NEW COURSES |
EL CAPITAN |
- Surface |
Tarmac |
- Total Length |
4.79 km's |
- Elevation Change |
63.0 m |
- Lap Time In M3 |
1:56.554 |
- Location |
U.S.A. |
- Description |
The most beautiful track
in Gran Turismo
4. Has won Miss
Trackiverse two
years in a row.
Also quite a challenging
one due to a couple
of hills/rises on
which your car gets
airborne and such.
Its not just Red
Bull that gives
you wings, come
to El Capitan and
fly away. |
HIGH-SPEED RING |
- Surface |
Tarmac |
- Total Length |
4.00 km's |
- Elevation Change |
8.5 m |
- Lap Time In M3 |
1:18.208 |
- Location |
n/a |
- Description |
High-Speed Ring returns
and this time it
is faster than ever
(seems like it anyway)!
Great big sweeping
banked (they have
good protection,
so don't even try
to rob them) corners,
ripple strips (different
than bacon strips)
lining both sides
of the whole circuit
and beautiful graphics
make this a big
change on the old
look. It's like
a facelift without
the botox. |
TRIAL MOUNTAIN |
- Surface |
Tarmac |
- Total Length |
3.98 km's |
- Elevation Change |
50.8 m |
- Lap Time In M3 |
1:36.937 |
- Location |
n/a |
- Description |
Trial Mountain has had
mainly visual changes
since GT3. Mainly
stuff you can see.
The overhanging
trees have been
improved as has
the scenery at the
end of the back
straight over the
barrier and the
'road markings'
that used to be
all over the track
are now gone. That
in itself is causing
a lot of confusion
with motorists,
so be prepared for
traffic delays. |
GRAND VALLEY SPEEDWAY |
- Surface |
Tarmac |
- Total Length |
4.94 km's |
- Elevation Change |
20.5 m |
- Lap Time In M3 |
2:07.619 |
- Location |
n/a |
- Description |
This track has had a big
overhaul on the
graphics since GT3
and looks seriously
impressive. More
impressive than
that time where
you jumped over
your neighbours
rubbish bins only
to land on a skateboard
and skate downhill
for two kilometers
while somehow avoiding
all the parked and
moving cars, rough
road surfaces, cats
and rhinocerouses
running over the
road in front of
you, and eventually
hitting a sheet
of paper and came
tumbling into the
fresh pile of komodo
dragon manure which
you had to go get
from the shop that
day anyway.
|
GRAND VALLEY EAST
SECTION |
- Surface |
Tarmac |
- Total Length |
3.00 km's |
- Elevation Change |
17.4 m |
- Lap Time In M3 |
1:11.658 |
- Location |
n/a |
- Description |
GVE returns! The sequel!
What happens in
this iteration of
the track? You!
Racing around it!
Right now! I said,
RIGHT NOW! Thats
better. Oi! I didn't
say stop! |
APRICOT HILL RACEWAY |
- Surface |
Tarmac |
- Total Length |
3.86 km's |
- Elevation Change |
25.5 m |
- Lap Time In M3 |
1:32.779 |
- Location |
n/a |
- Description |
I still think Apricot Hill
is one of the most
realistic (i.e.
could easily be
a real track) tracks
Polyphony have designed
because it just
seems so natural.
In dire need of
a name change though,
unless they finally
add some apricots
on the hill. Everytime
i go up there they've
all been pinched.
|
AUTUMN RING |
- Surface |
Tarmac |
- Total Length |
2.95 km's |
- Elevation Change |
30.0 m |
- Lap Time In M3 |
1:26.001 |
- Location |
n/a |
- Description |
Well this really doesn't
seem to have changed
much at all since
it's rebirth in
Gran Turismo Concept
a few years ago.
No, i don't want
to know how you
get reborn either...
There may be a couple
of graphical tweaks
but it is hard to
notice if you're
not taking any notice
of it i've noticed.
|
AUTUMN RING MINI |
- Surface |
Tarmac |
- Total Length |
1.28 km's |
- Elevation Change |
16.2 m |
- Lap Time In M3 |
0:40.256 |
- Location |
n/a |
- Description |
It's baaaaaaaaaaaaaaaackkk.
And as small as
ever. The only place
the Beemer could
really go for it
was on the front
straight and after
the fourth corner.
Other than that
this track really
is suited to much
smaller cars! So
go grab the biggest
cars you can to
defy my advice.
|
DEEP FOREST RACEWAY |
- Surface |
Tarmac |
- Total Length |
3.60 km's |
- Elevation Change |
45.2 m |
- Lap Time In M3 |
1:24.994 |
- Location |
n/a |
- Description |
Well it seems the Amazon
Rainforest forestry
workers have had
a go at Deep Forest
too as there seems
to be quite a lack
of trees - especially
when compared to
GT2's version! Now
the only tree 'tunnel'
is between the first
two tunnels as from
there on the trees
have been thinned
out. The circuit
has been improved
with a bit more
room to 'breathe'
in places, but why
won't anyone think
of the trees! *hugs
a wooden power pole*
What? it used to
be a tree, so whats
the difference?
Ohhhhhh, true -
its not a tree anymore.
I forgot. |
MOTORLAND |
- Surface |
Tarmac |
- Total Length |
1.34 km's |
- Elevation Change |
8.3 m |
- Lap Time In M3 |
0:45.258 |
- Location |
n/a |
- Description |
Okay, this is a very hard
track to get right
and find the best
racing lines because
it is so small and
twisty. Just like
small and twisty
things when they
aren't being large
and straight.
|
MIDFIELD RACEWAY |
- Surface |
Tarmac |
- Total Length |
3.56 km's |
- Elevation Change |
55.5 m |
- Lap Time In M3 |
1:21.034 |
- Location |
n/a |
- Description |
Midfield has had a few
graphical and track
changes (all for
the better of course).
Theres a loop-de-loop
section, a huge
BMX style jumps
section, a canoeing
section, a ski slope
and a fast food
restaurant drive
through. I didn't
get much sleep last
night though, so
you may have to
check out the track
yourself and see
if my description
was accurate. Apologies
if not. Anyways,
i'm off to the drivethrough
then i'll go eat
it (the food, not
the drivethrough)
at the top of the
ski ramp. |
TEST COURSE |
- Surface |
Tarmac |
- Total Length |
10.34 km's |
- Elevation Change |
1.7 m |
- Lap Time In M3 |
2:10.166 |
- Location |
n/a |
- Description |
The Test Course has a lot
more scenery now
so there is a bit
more to look at
when driving around,
and around, and
around, and around
until you get dizzy.
And then anti-around
and anti-around
etc until you get
anti-dizzy. It's
still the best place
to test your top
speed too. I managed
to get about 284
km/h on Hunaudieres
Straight but here
i just
squeezed 290 km/h
out of it. Wind
resistance/lack
of power/skill/pocket
knives holding me
back. |
BEGINNERS COURSE |
- Surface |
Tarmac |
- Total Length |
0.77 km's |
- Elevation Change |
1.1 m |
- Lap Time In M3 |
0:25.288 |
- Location |
n/a |
- Description |
A seriously tiny course
which first made
its appearance in
Gran Turismo 4:
Prologue. Basically
an egg shape with
a tiny little chicane
on one side. Kinda
like someone has
tried to crack it
open to see what
was inside. I've
heard its the Easter
Bunny's farmhouse
hideaway. |
TOP
OF PAGE
CITY COURSES (12) - STREET TRACKS
BASED IN BUILT UP
AREAS |
COSTA DI AMALFI |
- Surface |
Tarmac |
- Total Length |
4.02 km's |
- Elevation Change |
138.0 m |
- Lap Time In M3 |
2:11.956 |
- Location |
??? |
- Description |
Another hard track to find
the right racing
line on. This time
it is because of
the huge climb up
the hill through
very, very narrow
roads/lanes surrounded
by walls or fences,
and then the descent
back down the other
side of the hill.
The people going
about their daily
lives, and cars
everywhere probabaly
play a big part
in it too. Watch
out for the lady
at 37 Coastal Drive,
she isn't a very
good baker and usually
throws burnt/uncooked/failed
reciped foods out
of her window onto
the street.
|
GEORGE V PARIS |
- Surface |
Tarmac |
- Total Length |
2.49 km's |
- Elevation Change |
7.5 m |
- Lap Time In M3 |
1:29.093 |
- Location |
France |
- Description |
A very tight, slippery
and difficult night
time course around
the streets of Paris.
Walls everywhere,
tighter corners
than New York and
much narrower. Can
be fun so long as
you don't get frustrated
with it.
When you do get
frustrated with
it it becomes an
absolute riot, and
you'll probably
never enjoy anything
in life as much
as this track. So
go on, vent a little! |
OPERA PARIS |
- Surface |
Tarmac |
- Total Length |
2.88 km's |
- Elevation Change |
0.0 m |
- Lap Time In M3 |
1:30.530 |
- Location |
France |
- Description |
This is probably my most
favourite street
course in the Gran
Turismo series,
mainly because the
roads are cambered
like real life (for
water drainage etc).
If you play opera
music while racing
around this track,
you'll unlock the
Sydney Opera House
bonus track. Only
catch is, you actually
have to travel to
Australia (if you're
not already living
there, in which
case you cheated)
and physically drive
around it. May not
be legal though,
so do it in the
middle of the day
when no-one expects
it. |
HONG KONG |
- Surface |
Tarmac |
- Total Length |
2.91 km's |
- Elevation Change |
6.9 m |
- Lap Time In M3 |
1:31.857 |
- Location |
China |
- Description |
No doubt the best looking
night time city
course and when
driving through
the built up areas
the car sound echos
like in a tunnel
which is a nice
touch. Don't race
around it too often
though, as there
have been a lot
of complaints to
the Hong Kong mayor
about the streets
being closed off
every evening night
so that Gran Turismo
players can race
around. Hey, if
they paid for the
game too then they
could join us! |
CITTA DI ARIA |
- Surface |
Tarmac |
- Total Length |
3.40 km's |
- Elevation Change |
117.3 m |
- Lap Time In M3 |
1:41.841 |
- Location |
Italy |
- Description |
Taking the prize for the
narrowest roads
is Citti di Aria
(please keep the
speech below twenty-four
hours) and it also
has the fame of
having the highest
drops and rises
(rollercasters worldwide,
take note) - so
high they are, that
the Fiat 500L (17
hp) cannot get up
them even with a
big runoff!! Only
the very determined
can get that car
around the track
do complete a lap
(harder on the reverse
version). The BMW
however has no problem
at all, never even
slowing on the steepest
rise. Don't you
hate it when cars
show off like that? |
NEW YORK |
- Surface |
Tarmac |
- Total Length |
4.17 km's |
- Elevation Change |
5.2 m |
- Lap Time In M3 |
1:49.329 |
- Location |
U.S.A. |
- Description |
The first corner on this
circuit goes all
the way around Times
Square (it's square
all the time(s))
which has about
a bajillion posters
(i stopped counting
at three), signs
and moving billboardy
things splattered
on every building.
The track itself
has three long straights
(i stopped counting
at a bajillion),
the main straight
being the longest
for sure and the
last corner uses
half of a rounadabout.
In effect, it is
a halfabout? |
TOKYO R246 |
- Surface |
Tarmac |
- Total Length |
5.12 km's |
- Elevation Change |
23.2 m |
- Lap Time In M3 |
1:54.856 |
- Location |
Japan |
- Description |
The look of the track has
been improved slightly
from GT Concept
where it last appeared
but apart from that
it is still the
same high speed
track with the occasional
understeery corner.
Or understeery car.
Or understeery controller.
Good for high speed
cars and getting
to work quicker
if you live in Tokyo. |
COTE D' AZUR |
- Surface |
Tarmac |
- Total Length |
3.35 km's |
- Elevation Change |
44.2 m |
- Lap Time In M3 |
1:47.700 |
- Location |
Monaco |
- Description |
The sharpest hairpin in
Gran Turismo no
longer belongs to
Monaco - Costa di
Amalfi has two very
slow first gear
hairpin bends which
put the one on this
track to shame!
The overall track
look has been updated
and GT4's new '3D'
backgrounds put
to good use, so
now coming out of
the tunnel you get
a much better view.
Still a cool track.
In winter. In summer
its pretty hot.
Autumn is brown.
And spring is onion.
|
SPECIAL STAGE
ROUTE 5 |
- Surface |
Tarmac |
- Total Length |
3.79 km's |
- Elevation Change |
21.2 m |
- Lap Time In M3 |
1:33.749 |
- Location |
n/a |
- Description |
The looks and track width
have been played
with a little here
and some ripple
strips have a little
more room on them
now which just makes
the track (at least
seem) faster. The
front straight used
to feel very long
but now compared
to other tracks
it ends far too
soon!
Cars these days
are maybe just too
fast. Back in my
day we used to walk
12 miles to school
in bare feet with
two bags of coal
for the schools
electricity powered
heaters - even if
we lived right beside
the school. They
worked us hard,
they did. You youngins
have no idea. What,
with your iPeanut
Butter, SmartWristwatchs,
bird Twitterings
and such forth.
|
CLUBMAN STAGE
ROUTE 5 |
- Surface |
Tarmac |
- Total Length |
2.47 km's |
- Elevation Change |
14.7 m |
- Lap Time In M3 |
0:59.009 |
- Location |
n/a |
- Description |
Clubman (caveman era) is
back and if you
want my honest
opinion - then
i confess, i do
like cabbage.
Oh.
About the track?
Um. Yeah, its
alright i suppose.
|
SEATTLE CIRCUIT |
- Surface |
Tarmac |
- Total Length |
3.82 km's |
- Elevation Change |
43.0 m |
- Lap Time In M3 |
1:43.548 |
- Location |
U.S.A. |
- Description |
Seattle returns and still
looks as awesome
as it did in GT3
(lighting effects
from the sun, since
the moon isn't out).
With good handling
vehicles like the
BMW M5 and Caterpillar
D9 Bulldozer, this
circuit can be heaps
of fun because of
all the tight turns
with raised ripple
strips which get
the car on two/one
wheels/tracks. Replays
have been improved
too, mainly because
the bulldozer is
quite high so they
had to raise the
cameras up a bit. |
SEOUL CENTRAL |
- Surface |
Tarmac |
- Total Length |
2.72 km's |
- Elevation Change |
3.9 m |
- Lap Time In M3 |
1:07.938 |
- Location |
Korea |
- Description |
This is a very short circuit
which has three
long straights,
a roundabout corner
and a couple of
square corners.
It's not too exciting
to drive on by yourself
but with other vehicles
it improves. Runs
through what seems
to be the main commercial
area of the city,
as there are a couple
too many buildings
for it to be a rainforest,
and too many petrol
stations to be the
Australian Outback.
|
TOP
OF PAGE
DIRT &
SNOW (7) - RALLY TYPE
COURSES ON UNPREDICTABLE
SURFACES |
Lap times done with the
2004, 361 hp Ford
Performance Vehicles
F6 Typhoon (M3 can't
be taken on dirt/snow
courses). Just for
comparisons sake
i've listed the
lap time of both
the F6 and M3 around
the same track.
Because if i drove
them around different
tracks you'd end
up more confused
than me.
TWIN RING MOTEGI
EAST SHORT COURSE
Lap time in M3:
1:33.029
Lap time in F6:
1:34.849
The
Falcon has more
power but is a
lot heavier since
its made DOWN
under. Haha, get
it? Nah, me either.
:/ |
ICE ARENA |
- Surface |
Snow/Ice |
- Total Length |
1.04 km's |
- Elevation Change |
0.0 m |
- Lap Time In F6 |
0:51.106 |
- Location |
??? |
- Description |
This a a very awesome track
mainly because a).
it is snow b). there
are 3D people WALKING
around the place!!
and c). it is snow!
And d). the 3D people
are walking on the
3D snow in a 3D
game in a 3D reality! |
GRAND CANYON |
- Surface |
Dirt |
- Total Length |
3.54 km's |
- Elevation Change |
58.4 m |
- Lap Time In F6 |
2:43.186 |
- Location |
U.S.A. |
- Description |
You know, this car actually
drifts quite well
and can get pretty
sideways without
spinning. It is
quite easy to handle
too, but i think
all this is because
of the weight. Its
quite a phat car.
Oh and the track
is very trackky
too, just like other
tracks.
|
CHAMONIX |
- Surface |
Tarmac/Snow/Ice |
- Total Length |
3.22 km's |
- Elevation Change |
60.0 m |
- Lap Time In F6 |
2:26.139 |
- Location |
??? |
- Description |
This is by far the best
looking snow track
and one of the best
looking tracks in
the game. The first
section up to the
tunnel is all tarmac
with the occasional
bit of ice, and
snow on both sides
- if you touch the
snow or ice the
back end gets out
and your only hope
of getting it back
is to report it
on the nearest Lost
& Found board.
Just make certain
that you get the
right back on your
car, driving a Mustang
with a Lamborghini
back gets a lot
of confused looks.
Especially from
people who aren't
looking back at
you in the mirror. |
CATHEDRAL ROCKS TRAIL I |
- Surface |
Tarmac/Dirt |
- Total Length |
3.52 km's |
- Elevation Change |
35.0 m |
- Lap Time In F6 |
1:55.953 |
- Location |
U.S.A. |
- Description |
This track is in the middle
of El Capitan and
actually uses turns
two to turn five
(just before it
goes up towards
the tunnel) of the
road circuit. It
is quite a scenic
track, going through
forests and over
rivers (not over
forests and through
rivers though unfortunately
so you'll have to
manually wash the
car and air dry
it while jumping
trees later) and
like Grand Canyon
it is a reasonably
tight course. |
CATHEDRAL ROCKS TRAIL II |
- Surface |
Dirt |
- Total Length |
1.93 km's |
- Elevation Change |
31.5 m |
- Lap Time In F6 |
1:13.204 |
- Location |
U.S.A. |
- Description |
This is basically the shortened
version of the above,
without the road
circuit section.
It leaves the above
course just about
right after the
start line and rejoins
it a couple of small
corners later while
you are airborne
in the air (as opposed
to groundborne on
the ground). |
SWISS ALPS |
- Surface |
Dirt |
- Total Length |
3.31 km's |
- Elevation Change |
55.8 m |
- Lap Time In F6 |
1:37.399 |
- Location |
Switzerland |
- Description |
GT4's new '3D' backgrounds
are used to massively
gynormously stunning
effect (exaggeration
possible) here with
the huge snow capped
mountains surrounding
the whole circuit.
The tall pine tree
thingys match the
snowy setting and
generally this verion
of the track has
never looked better.
Out of all off road
circuits in GT4
this is most certainly
the widest. Wider
than an 188-wheeler
truck in most places!
Not that i've seen
a truck with that
many wheels, but
surely its pretty
wide? |
TAHITI MAZE |
- Surface |
Tarmac/Dirt |
- Total Length |
3.60 km's |
- Elevation Change |
55.3 m |
- Lap Time In F6 |
2:27.885 |
- Location |
Tahiti |
- Description |
Wowsers! You can't help
but hit the walls
on your first
ten laps or so
around this updated
Tahiti Maze. Why?
Because you're
not good at the
game! Uh... i
mean the car isn't
good at the game...
not you... or
especially me...
i've never hit
the walls on Tahiti
Maze. Either that
or i've never
hit the track?
|
TOP
OF PAGE
SPECIAL
(2) - OTHERS NOT
RACEABLE IN ARCADE
MODE |
LAS VEGAS DRAG
STRIP |
- Surface |
Tarmac |
- Total Length |
0.40 km's |
- Elevation Change |
0.0 m |
- Lap Time In M3 |
0:13.566 |
-
Lap time in F6 |
0:14.006 |
- Location |
U.S.A. |
- Description |
Set on the streets of Las
Vegas at night (so
you can see all
the neon signs and
people with pockets
full of money).
Has a proper 'start
tree' with working
lights and at the
end a digital readout
above the finish
line displays the
current run time
which is pretty
cool. Its just a
bragging rights
course though. "Oh
yeah, i raced my
M3 through Las Vegas
the other night
- cops didn't catch
me. Was the best
400m of my life.
Changed gears about
16 times, just like
in the movies!"
|
GYMKHANA COURSE |
- Surface |
Tarmac |
- Total Length |
n/a |
- Elevation Change |
n/a |
- Lap Time In M3 |
n/a |
-
Lap time in F6 |
n/a |
- Location |
n/a |
- Description |
Basically a big square
200m by 200m (rough
estimate - it's
probably smaller
than that). Has
a few cones lying
around the place
so you can practice
weaving around them
etc. Can be considered
a really
big burnout pad
i suppose. If you
do really
big burnouts. If
you do rather
small burnouts you
might want somewhere
a lot bigger as
rather
small burnouts are
bigger than really
big burnouts.
|
|