The
game that started it all!
Were it not for Kazunori
Yamauchi and his (initially
quite small) team at Polyphony
Digital making this game
the world would be a much
worse place. Much worser
indeed. Who knows what
the standard and quality
of other car games would
be like now if this Japanese
development company had
not created Gran Turismo.
Perhaps
all the other car games would have square wheels,
engine sounds like lawnmowers and weed eaters,
graphics like those you'd be able to create in
Microsoft Paint, handling like a skateboard with
no wheels, enough races to just last all of the
five minute commercial break during your favourite
TV program, so many options/settings that you
could count them with a closed fist and as many
tracks as you could dream of - if your dreams
included a maximum of three tracks. One circle
one, one square one and a square and circle one
combined. That's innovation!
Okay
maybe i'm exaggerating (just a little...) but
this game did make every other developer sit up
and take notice. They obviously didn't sit up
straight enough though as the Gran Turismo series
has dominated this genre since day one and the
63 million + games sold just backs that up. Only
the Forza series has offered any real competition
so far. Bow down to Polyphony, car game fans.
|
RACES |
|
The
sad thing is that i never bought Gran Turismo
1 until mid 2007. Although i did play it a bit
(renting it out and 'borrowing' from people) i
had never actually owned it.
In 2010 i finally started playing it properly
(procrastination FTW!) for the first time ever
- and its been out since 1997... So now i can
tell you a tiny bit about the game that you likely
already know.
First
off, so far i've found
this the HARDEST Gran
Turismo game to date.
It leaves me wondering
if we've all got it
easy with games these
days, as the older games
always seem to pose
more of a challenge
when replaying them
in modern times. Fire
one up to see my point...
Maybe i'm just too old.
Where's my hearing aid?
What?
I really hate the 'cheating' AI in this game,
no matter how powerful your car is you can never
really break away from the pack too far and although
its like that to keep racing close it does frustrate
because its just not realistic. That 290hp NSX
shouldn't be able to keep relative pace with my
913hp R32 GT-R thanks. Unless i'm towing it (i
could put a Honda joke here, but i'm not Fit
for the task...).
The handling is also very hard to get used to,
slightest of inclines bounce your car around and
you get on two wheels quite often, sometimes bouncing
those wheels on and off the ground - kinda cool
in a way but it doesn't help much.
Nevertheless,
there aren't too many races in this game. You've
got Time Trial races (one for each track, plus
its reverse version), Spot Races (basically easy
ones that you need no licence to enter), Special
Event races (where you've got the country vs country,
endurance races, top FF/FR/4WD competitions, megaspeed
races and so on - plus later Hi-Fi modes' three
track choices), and of course GT League (Sunday
Cup, Clubman Cup, GT Cup and GT World Cup - after
which you get the ending credits). There is also
Memory Card Battle which is a two player mode.
False advertising really, i was all prepared for
the plastic vs. plastic battle between memory
cards with that guy in the mirror.
Qualifying
for the race is a really great feature of the
game (something every other subsequent GT game
has failed to do as well as in GT1, or at all)
and essential if your car is disadvantaged in
some way. Which it usually is. Depending on the
race event, qualifying in first place can get
you 1,500cr. to 10,000cr! No points bonus though.
TOP
OF PAGE
|
CARS |
|
One
of the reasons why this game was so successful
was because of the amount of cars (you know, those
things with four wheels and a horn?). About 178
cars feature in the game which was more than any
other game on the shelves (or floor) at the time
(until GT2 came along - showing off its 594 or
so cars, pfft). Naturally the majority of them
are Japanese and range from the Honda NSX, Nissan
Skyline GT-R, Mazda RX-7 to the Japanese Grand
Touring Cars. Then there were a few others from
around the world such as TVR, Aston Martin, Chevrolet
and Dodge.
There
are ten of them below but if you want to check
out the whole lot then i
dare you to click here.
- Aston Martin DB7 Volante
- Chevrolet Corvette Coupe '96
- Honda Civic 3Door Si '93
- Mazda FC Savanna RX-7 GT-X
- Mitsubishi Lancer Evolution III GSR
- Nissan Skyline GTS-4 (R32)
- Nissan Skyline GTS-25t Type M (R33)
- Toyota Soarer 2.5 GT-T VVT-i
- Toyota Supra RZ '95
- TVR Griffith 4.0
TOP
OF PAGE
|
TRACKS |
|
There's
no real point in having a racing game without
tracks now is there? (correct answer: no, i think?).
There is plenty of variety in GT1, from night-time
tracks like Special Stage Route 5 and Clubman
Stage Route 5 (smaller version of SSR5) to long
twisty tracks like Grand Valley Speedway and the
infamous High-speed Ring. All of which are made
up tracks by Polyphony. Well, i didn't make them
up - i just made this site. Even then i didn't
really make it. Hmm. So what did i do
then?
There's
a total of eleven tracks - all of which have been
in at least one other Gran Turismo game, albeit
somewhat changed from what they looked like the
first time in this game due to the increased processing
power/capabilities etc of the PS2/PS3/PSP. Or
because the game designers tried to improve the
look/layout. Or because <inserthilariouslyfunnyreasonhere>.
To
see information about the tracks, some of which
you will never see on
any other GT site, or even in the game
(uh.... ignore that last bit), click here. Or
here. Actually, try here.
|